glsl: Remove glsl_parser_state MaxVaryingFloats field
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 10 Sep 2013 17:16:57 +0000 (12:16 -0500)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 7 Oct 2013 16:59:23 +0000 (09:59 -0700)
Pull the data directly from the context like the other varying related
limits.  The parser state shadow copies were added back when the parser
state didn't have a pointer to the context.  There's no reason to do it
now days.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/glsl/builtin_variables.cpp
src/glsl/glsl_parser_extras.cpp
src/glsl/glsl_parser_extras.h

index a75bb6ddab45e0ae206e67fcec6f3c61a89d1b80..cb970fba314ad816f435cf87b90f90d41c230885 100644 (file)
@@ -501,7 +501,8 @@ builtin_variable_generator::generate_constants()
          add_const("gl_MaxFragmentInputVectors",
                    state->ctx->Const.FragmentProgram.MaxInputComponents / 4);
       } else {
-         add_const("gl_MaxVaryingVectors", state->Const.MaxVaryingFloats / 4);
+         add_const("gl_MaxVaryingVectors",
+                   state->ctx->Const.MaxVarying);
       }
    } else {
       add_const("gl_MaxVertexUniformComponents",
@@ -510,7 +511,7 @@ builtin_variable_generator::generate_constants()
       /* Note: gl_MaxVaryingFloats was deprecated in GLSL 1.30+, but not
        * removed
        */
-      add_const("gl_MaxVaryingFloats", state->Const.MaxVaryingFloats);
+      add_const("gl_MaxVaryingFloats", state->ctx->Const.MaxVarying * 4);
 
       add_const("gl_MaxFragmentUniformComponents",
                 state->Const.MaxFragmentUniformComponents);
@@ -531,7 +532,7 @@ builtin_variable_generator::generate_constants()
 
    if (state->is_version(130, 0)) {
       add_const("gl_MaxClipDistances", state->Const.MaxClipPlanes);
-      add_const("gl_MaxVaryingComponents", state->Const.MaxVaryingFloats);
+      add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4);
    }
 
    if (compatibility) {
index ad85db9e307adf77d33199ef5db811a67f9db54a..f1cabf4be4c9af38d5f7be2ff27989c2378a5402 100644 (file)
@@ -99,7 +99,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
    this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
    this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
    this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
-   this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
    this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
    this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
    this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
index dba1a35e50946682e6fe1e8e25c23deea509875b..26841f54627de84282a70f981fa7f0446fbb78e3 100644 (file)
@@ -208,7 +208,6 @@ struct _mesa_glsl_parse_state {
       unsigned MaxTextureCoords;
       unsigned MaxVertexAttribs;
       unsigned MaxVertexUniformComponents;
-      unsigned MaxVaryingFloats;
       unsigned MaxVertexTextureImageUnits;
       unsigned MaxCombinedTextureImageUnits;
       unsigned MaxTextureImageUnits;