unsigned mask = 0x0;
unsigned i;
+#if 0
+ debug_printf("compute clipmask %f %f %f %f\n",
+ clip[0], clip[1], clip[2], clip[3]);
+ assert(clip[3] != 0.0);
+#endif
+
/* Do the hardwired planes first:
*/
if (-clip[0] + clip[3] < 0) mask |= (1<<0);
out->data[0][1] = out->data[0][1] * w * scale[1] + trans[1];
out->data[0][2] = out->data[0][2] * w * scale[2] + trans[2];
out->data[0][3] = w;
+#if 0
+ debug_printf("post viewport: %f %f %f %f\n",
+ out->data[0][0],
+ out->data[0][1],
+ out->data[0][2],
+ out->data[0][3]);
+#endif
}
out = (struct vertex_header *)( (char *)out + stride );