6
) * 3/2; /* plus 50% margin */
const unsigned relocs = ( I915_TEX_UNITS +
- 3
+ 3
) * 3/2; /* plus 50% margin */
#if 0
if (i915->hardware_dirty & I915_HW_INVARIENT)
{
OUT_BATCH(_3DSTATE_AA_CMD |
- AA_LINE_ECAAR_WIDTH_ENABLE |
- AA_LINE_ECAAR_WIDTH_1_0 |
- AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
- CSB_TCB(0, 0) |
- CSB_TCB(1, 1) |
- CSB_TCB(2, 2) |
- CSB_TCB(3, 3) |
- CSB_TCB(4, 4) |
- CSB_TCB(5, 5) |
- CSB_TCB(6, 6) |
- CSB_TCB(7, 7));
+ CSB_TCB(0, 0) |
+ CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) |
+ CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) |
+ CSB_TCB(5, 5) |
+ CSB_TCB(6, 6) |
+ CSB_TCB(7, 7));
OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
- ENABLE_POINT_RASTER_RULE |
- OGL_POINT_RASTER_RULE |
- ENABLE_LINE_STRIP_PROVOKE_VRTX |
- ENABLE_TRI_FAN_PROVOKE_VRTX |
- LINE_STRIP_PROVOKE_VRTX(1) |
- TRI_FAN_PROVOKE_VRTX(2) |
- ENABLE_TEXKILL_3D_4D |
- TEXKILL_4D);
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) |
+ ENABLE_TEXKILL_3D_4D |
+ TEXKILL_4D);
/* Need to initialize this to zero.
*/
if (i915->hardware_dirty & I915_HW_IMMEDIATE)
{
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
- I1_LOAD_S(0) |
- I1_LOAD_S(1) |
- I1_LOAD_S(2) |
- I1_LOAD_S(4) |
- I1_LOAD_S(5) |
- I1_LOAD_S(6) |
- (5));
+ I1_LOAD_S(0) |
+ I1_LOAD_S(1) |
+ I1_LOAD_S(2) |
+ I1_LOAD_S(4) |
+ I1_LOAD_S(5) |
+ I1_LOAD_S(6) |
+ (5));
if(i915->vbo)
OUT_RELOC(i915->vbo,
I915_BUFFER_ACCESS_READ,
i915->current.immediate[I915_IMMEDIATE_S0]);
else
- /* FIXME: we should not do this */
- OUT_BATCH(0);
+ /* FIXME: we should not do this */
+ OUT_BATCH(0);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
{
int i;
for (i = 0; i < I915_MAX_DYNAMIC; i++) {
- OUT_BATCH(i915->current.dynamic[i]);
+ OUT_BATCH(i915->current.dynamic[i]);
}
}
struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
if (cbuf_surface) {
- unsigned ctile = BUF_3D_USE_FENCE;
+ unsigned ctile = BUF_3D_USE_FENCE;
struct i915_texture *tex = (struct i915_texture *)
cbuf_surface->texture;
assert(tex);
- if (tex && tex->tiled) {
- ctile = BUF_3D_TILED_SURFACE;
- }
+ if (tex && tex->tiled) {
+ ctile = BUF_3D_TILED_SURFACE;
+ }
- OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
- OUT_BATCH(BUF_3D_ID_COLOR_BACK |
- BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
- ctile);
+ OUT_BATCH(BUF_3D_ID_COLOR_BACK |
+ BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
+ ctile);
- OUT_RELOC(tex->buffer,
- I915_BUFFER_ACCESS_WRITE,
- cbuf_surface->offset);
+ OUT_RELOC(tex->buffer,
+ I915_BUFFER_ACCESS_WRITE,
+ cbuf_surface->offset);
}
/* What happens if no zbuf??
*/
if (depth_surface) {
- unsigned ztile = BUF_3D_USE_FENCE;
+ unsigned ztile = BUF_3D_USE_FENCE;
struct i915_texture *tex = (struct i915_texture *)
depth_surface->texture;
assert(tex);
- if (tex && tex->tiled) {
- ztile = BUF_3D_TILED_SURFACE;
- }
+ if (tex && tex->tiled) {
+ ztile = BUF_3D_TILED_SURFACE;
+ }
- OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
- OUT_BATCH(BUF_3D_ID_DEPTH |
- BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
- ztile);
+ OUT_BATCH(BUF_3D_ID_DEPTH |
+ BUF_3D_PITCH(tex->stride) | /* pitch in bytes */
+ ztile);
- OUT_RELOC(tex->buffer,
- I915_BUFFER_ACCESS_WRITE,
- depth_surface->offset);
+ OUT_RELOC(tex->buffer,
+ I915_BUFFER_ACCESS_WRITE,
+ depth_surface->offset);
}
{
- unsigned cformat, zformat = 0;
+ unsigned cformat, zformat = 0;
- if (cbuf_surface)
+ if (cbuf_surface)
cformat = cbuf_surface->format;
else
cformat = PIPE_FORMAT_A8R8G8B8_UNORM; /* arbitrary */
cformat = translate_format(cformat);
- if (depth_surface)
- zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
+ if (depth_surface)
+ zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
- OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
- OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
- DSTORG_VERT_BIAS(0x8) | /* .5 */
- LOD_PRECLAMP_OGL |
- TEX_DEFAULT_COLOR_OGL |
- cformat |
- zformat );
+ OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
+ OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ LOD_PRECLAMP_OGL |
+ TEX_DEFAULT_COLOR_OGL |
+ cformat |
+ zformat );
}
}
if (i915->hardware_dirty & I915_HW_SAMPLER)
{
if (i915->current.sampler_enable_nr) {
- int i;
-
- OUT_BATCH( _3DSTATE_SAMPLER_STATE |
- (3 * i915->current.sampler_enable_nr) );
-
- OUT_BATCH( i915->current.sampler_enable_flags );
-
- for (i = 0; i < I915_TEX_UNITS; i++) {
- if (i915->current.sampler_enable_flags & (1<<i)) {
- OUT_BATCH( i915->current.sampler[i][0] );
- OUT_BATCH( i915->current.sampler[i][1] );
- OUT_BATCH( i915->current.sampler[i][2] );
- }
- }
+ int i;
+
+ OUT_BATCH( _3DSTATE_SAMPLER_STATE |
+ (3 * i915->current.sampler_enable_nr) );
+
+ OUT_BATCH( i915->current.sampler_enable_flags );
+
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if (i915->current.sampler_enable_flags & (1<<i)) {
+ OUT_BATCH( i915->current.sampler[i][0] );
+ OUT_BATCH( i915->current.sampler[i][1] );
+ OUT_BATCH( i915->current.sampler[i][2] );
+ }
+ }
}
}
#endif