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glsl: fix block index in NIR uniform linker
author
Timothy Arceri
<tarceri@itsqueeze.com>
Tue, 10 Mar 2020 01:55:53 +0000
(12:55 +1100)
committer
Marge Bot
<eric+marge@anholt.net>
Sat, 18 Apr 2020 11:50:44 +0000
(11:50 +0000)
We only want to set the index for the first block of an array. Also
add a comment about why we do not break here.
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4623>
src/compiler/glsl/gl_nir_link_uniforms.c
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diff --git
a/src/compiler/glsl/gl_nir_link_uniforms.c
b/src/compiler/glsl/gl_nir_link_uniforms.c
index de168eb1a3a0fa5c4fe4703a5ca7a3a4951f3f1f..aa390ddf1cb19a6aad7829e04a4bfde1bbd1ffa0 100644
(file)
--- a/
src/compiler/glsl/gl_nir_link_uniforms.c
+++ b/
src/compiler/glsl/gl_nir_link_uniforms.c
@@
-1269,10
+1269,16
@@
gl_nir_link_uniforms(struct gl_context *ctx,
if (is_interface_array) {
unsigned l = strlen(ifc_name);
+
+ /* Even when a match is found, do not "break" here. As this is
+ * an array of instances, all elements of the array need to be
+ * marked as referenced.
+ */
for (unsigned i = 0; i < num_blocks; i++) {
if (strncmp(ifc_name, blocks[i].Name, l) == 0 &&
blocks[i].Name[l] == '[') {
- buffer_block_index = i;
+ if (buffer_block_index == -1)
+ buffer_block_index = i;
blocks[i].stageref |= 1U << shader_type;
}