GLint fixedSampleLocations = -1;
GLint i;
GLuint j;
+ bool layer_count_valid = false;
+ GLuint layer_count = 0, att_layer_count;
assert(_mesa_is_user_fbo(fb));
fbo_incomplete("unsupported renderbuffer format", i);
return;
}
+
+ /* Check that layered rendering is consistent. */
+ att_layer_count = att->Layered ? att->Renderbuffer->Depth : 0;
+ if (!layer_count_valid) {
+ layer_count = att_layer_count;
+ layer_count_valid = true;
+ } else if (layer_count != att_layer_count) {
+ if (layer_count == 0 || att_layer_count == 0) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
+ fbo_incomplete("framebuffer attachment layer mode is inconsistent", i);
+ } else {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB;
+ fbo_incomplete("framebuffer attachment layer count is inconsistent", i);
+ }
+ return;
+ }
}
+ fb->Layered = layer_count > 0;
+
if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
/* Check that all DrawBuffers are present */
for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
+ GLboolean Layered;
+
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
};