buf,
0,
(PIPE_TRANSFER_WRITE |
- PIPE_TRANSFER_NOOVERWRITE),
+ PIPE_TRANSFER_UNSYNCHRONIZED),
&box,
data,
0, 0);
* - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag.
*/
PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10),
- PIPE_TRANSFER_NOOVERWRITE = (1 << 10), /* are these really the same?? */
/**
* Written ranges will be notified later with
else if(map_type == D3D11_MAP_WRITE_DISCARD)
usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD;
else if(map_type == D3D11_MAP_WRITE_NO_OVERWRITE)
- usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_NOOVERWRITE;
+ usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED;
else
return E_INVALIDARG;
if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)