height = texture->height[level0];
assert(width > 0);
+ assert(height > 0);
addr.value = 0;
addr.bits.level = samp->level;
height = texture->height[level0];
assert(width > 0);
+ assert(height > 0);
addr.value = 0;
addr.bits.level = samp->level;
height = texture->height[level0];
assert(width > 0);
+ assert(height > 0);
addr.value = 0;
addr.bits.level = samp->level;
height = texture->height[level0];
assert(width > 0);
+ assert(height > 0);
addr.value = 0;
addr.bits.level = samp->level;