glsl: Add missing textureSize(samplerCubeShadow, int) variant.
authorKenneth Graunke <kenneth@whitecape.org>
Tue, 15 Nov 2011 01:23:44 +0000 (17:23 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 16 Nov 2011 08:57:33 +0000 (00:57 -0800)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/glsl/builtins/tools/texture_builtins.py

index 586e20618df8d8b1f2d9157634979c35daee5f01..27cc027cd40650531b3497cbc98ff3a9956a008f 100755 (executable)
@@ -150,6 +150,7 @@ def generate_texture_functions(fs):
     generate_fiu_sigs("txs", "2DArray")
     generate_sigs("", "txs", "1DShadow")
     generate_sigs("", "txs", "2DShadow")
+    generate_sigs("", "txs", "CubeShadow")
     generate_sigs("", "txs", "1DArrayShadow")
     generate_sigs("", "txs", "2DArrayShadow")
     end_function(fs, "textureSize")