Tested with piglit ARB_texture_buffer_object/formats.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
-GL_ARB_texture_buffer_object_rgb32 DONE (softpipe)
+GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, softpipe)
GL_ARB_texture_gather not started
GL_ARB_transform_feedback2 DONE
ctx->Extensions.ARB_draw_buffers_blend = true;
ctx->Extensions.ARB_uniform_buffer_object = true;
ctx->Extensions.ARB_texture_buffer_object = true;
+ ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
}