#if defined(PIPE_SUBSYSTEM_WINDOWS_USER)
# include <winsock2.h>
# include <windows.h>
-#elif defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU)
+#elif defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU) || defined(PIPE_OS_APPLE)
# include <sys/socket.h>
# include <netinet/in.h>
# include <unistd.h>
if (s < 0)
return;
-#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU)
+#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU) || defined(PIPE_OS_APPLE)
shutdown(s, SHUT_RDWR);
close(s);
#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
void
u_socket_block(int s, boolean block)
{
-#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU)
+#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU) || defined(PIPE_OS_APPLE)
int old = fcntl(s, F_GETFL, 0);
if (old == -1)
return;
#if defined(PIPE_SUBSYSTEM_WINDOWS_USER)
# define PIPE_HAVE_SOCKETS
-#elif defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU)
+#elif defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU) || defined(PIPE_OS_APPLE)
# define PIPE_HAVE_SOCKETS
#endif