/*ASSERT(ctx->Texture._EnabledCoordUnits & (1 << u));*/
COPY_4V(tex, span->array->texcoords[u][col]);
/*ASSERT(tex[0] != 0 || tex[1] != 0 || tex[2] != 0);*/
+#if 0
+ printf("Texcoord %d: %g %g %g %g\n", u,
+ tex[0], tex[1], tex[2], tex[3]);
+#endif
}
}
for (v = 0; v < ctx->Const.MaxVarying; v++) {
if (inputsRead & (1 << (FRAG_ATTRIB_VAR0 + v))) {
#if 0
- printf("Frag Var %d: %f %f %f\n", col,
+ printf("Frag Var %d at y=%d: %f %f %f\n", v, col,
span->array->varying[col][v][0],
span->array->varying[col][v][1],
span->array->varying[col][v][2]);