Fixes: 9b9ccee4d64 ("radv: take LDS into account for compute shader occupancy stats")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
ctx.max_workgroup_size = 0;
for (int i = 0; i < shader_count; ++i) {
ctx.max_workgroup_size = MAX2(ctx.max_workgroup_size,
- ac_nir_get_max_workgroup_size(ctx.options->chip_class,
+ radv_nir_get_max_workgroup_size(ctx.options->chip_class,
shaders[i]));
}
lds_increment);
} else if (stage == MESA_SHADER_COMPUTE) {
unsigned max_workgroup_size =
- ac_nir_get_max_workgroup_size(chip_class, variant->nir);
+ radv_nir_get_max_workgroup_size(chip_class, variant->nir);
lds_per_wave = (conf->lds_size * lds_increment) /
DIV_ROUND_UP(max_workgroup_size, 64);
}