<!-- 71. GL_OES_vertex_array_object -->
<category name="GL_OES_vertex_array_object" number="71">
- <function name="BindVertexArrayOES" alias="BindVertexArray" es2="2.0">
+ <function name="BindVertexArrayOES" alias="BindVertexArray"
+ static_dispatch="false" es2="2.0">
<param name="array" type="GLuint"/>
</function>
<function name="DeleteVertexArraysOES" alias="DeleteVertexArrays"
- es2="2.0">
+ static_dispatch="false" es2="2.0">
<param name="n" type="GLsizei"/>
<param name="arrays" type="const GLuint *" count="n"/>
</function>
- <function name="GenVertexArraysOES" alias="GenVertexArrays" es2="2.0">
+ <function name="GenVertexArraysOES" alias="GenVertexArrays"
+ static_dispatch="false" es2="2.0">
<param name="n" type="GLsizei"/>
<param name="arrays" type="GLuint *" output="true" count="n"/>
</function>
- <function name="IsVertexArrayOES" alias="IsVertexArray" es2="2.0">
+ <function name="IsVertexArrayOES" alias="IsVertexArray"
+ static_dispatch="false" es2="2.0">
<param name="array" type="GLuint"/>
<return type="GLboolean"/>
</function>
<size name="Get" mode="get"/>
</enum>
- <function name="DrawBuffersNV" alias="DrawBuffers" es2="2.0">
+ <function name="DrawBuffersNV" alias="DrawBuffers"
+ static_dispatch="false" es2="2.0">
<param name="n" type="GLsizei" counter="true"/>
<param name="bufs" type="const GLenum *" count="n"/>
</function>
<!-- 93. GL_NV_read_buffer -->
<category name="GL_NV_read_buffer">
- <function name="ReadBufferNV" alias="ReadBuffer" es2="2.0">
+ <function name="ReadBufferNV" alias="ReadBuffer"
+ static_dispatch="false" es2="2.0">
<param name="mode" type="GLenum"/>
</function>
</category>
<enum name="MAP_FLUSH_EXPLICIT_BIT_EXT" value="0x0010"/>
<enum name="MAP_UNSYNCHRONIZED_BIT_EXT" value="0x0020"/>
- <function name="MapBufferRangeEXT" alias="MapBufferRange" es1="1.0"
- es2="2.0">
+ <function name="MapBufferRangeEXT" alias="MapBufferRange"
+ static_dispatch="false" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="size" type="GLsizeiptr"/>
</function>
<function name="FlushMappedBufferRangeEXT" alias="FlushMappedBufferRange"
- es1="1.0" es2="2.0">
+ static_dispatch="false" es1="1.0" es2="2.0">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="length" type="GLsizeiptr"/>