ac_build_alloca(&ctx.ac, ctx.ac.i32, "");
}
- /* TODO: streamout */
+ unsigned scratch_size = 8;
+ if (ctx.shader_info->so.num_outputs)
+ scratch_size = 44;
- LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, 8);
+ LLVMTypeRef ai32 = LLVMArrayType(ctx.ac.i32, scratch_size);
ctx.gs_ngg_scratch =
LLVMAddGlobalInAddressSpace(ctx.ac.module,
ai32, "ngg_scratch", AC_ADDR_SPACE_LDS);
* size randomly hangs with CTS. Just use the maximum
* possible LDS size for now.
*/
+ unsigned ngg_scratch_size = 8 * 4;
+ if (binary->info.so.num_outputs) {
+ /* Memory layout of NGG streamout scratch:
+ * [0-3]: number of generated primitives
+ * [4-7]: number of emitted primitives
+ * [8-11]: streamout offsets
+ * [12:19]: primitive offsets for stream 0
+ * [20:27]: primitive offsets for stream 1
+ * [28:35]: primitive offsets for stream 2
+ * [36:43]: primitive offsets for stream 3
+ */
+ ngg_scratch_size = 44 * 4;
+ }
+
struct ac_rtld_symbol *sym = &lds_symbols[num_lds_symbols++];
sym->name = "esgs_ring";
- sym->size = (32 * 1024) - (binary->info.ngg_info.ngg_emit_size * 4) - 32; /* 32 is NGG scratch */
+ sym->size = (32 * 1024) - (binary->info.ngg_info.ngg_emit_size * 4) - ngg_scratch_size;
sym->align = 64 * 1024;
}