#include "main/scissor.h"
#include "vbo/vbo.h"
#include "shader/shader_api.h"
+#include "glapi/glapi.h"
#include "st_public.h"
#include "st_context.h"
#include "st_cb_accum.h"
}
+
+st_proc st_get_proc_address(const char *procname)
+{
+ return (st_proc) _glapi_get_proc_address(procname);
+}
+
+
+
void st_init_driver_functions(struct dd_function_table *functions)
{
_mesa_init_glsl_driver_functions(functions);
void st_notify_swapbuffers(struct st_framebuffer *stfb);
void st_notify_swapbuffers_complete(struct st_framebuffer *stfb);
+
+/** Generic function type */
+typedef void (*st_proc)();
+
+st_proc st_get_proc_address(const char *procname);
+
+
#endif