}
+/**
+ * Compute:
+ * lit.y = MAX(0, dots.x)
+ * lit.z = SLT(0, dots.x)
+ */
static void emit_degenerate_lit( struct tnl_program *p,
struct ureg lit,
struct ureg dots )
{
- struct ureg id = get_identity_param(p);
-
- /* 1, 0, 0, 1
+ struct ureg id = get_identity_param(p); /* id = {0,0,0,1} */
+
+ /* Note that lit.x & lit.w will not be examined. Note also that
+ * dots.xyzw == dots.xxxx.
*/
- emit_op1(p, OPCODE_MOV, lit, 0, swizzle(id, Z, X, X, Z));
- /* 1, MAX2(in[0], 0), 0, 1
+ /* MAX lit, id, dots;
*/
- emit_op2(p, OPCODE_MAX, lit, WRITEMASK_Y, lit, swizzle1(dots, X));
+ emit_op2(p, OPCODE_MAX, lit, WRITEMASK_XYZW, id, dots);
- /* 1, MAX2(in[0], 0), (in[0] > 0 ? 1 : 0), 1
+ /* result[2] = (in > 0 ? 1 : 0)
+ * SLT lit.z, id.z, dots; # lit.z = (0 < dots.z) ? 1 : 0
*/
- emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z,
- lit, /* 0 */
- swizzle1(dots, X)); /* in[0] */
+ emit_op2(p, OPCODE_SLT, lit, WRITEMASK_Z, swizzle1(id,Z), dots);
}
struct ureg _bfc0 = undef, _bfc1 = undef;
GLuint i;
+ /*
+ * NOTE:
+ * dot.x = dot(normal, VPpli)
+ * dot.y = dot(normal, halfAngle)
+ * dot.z = back.shininess
+ * dot.w = front.shininess
+ */
+
for (i = 0; i < MAX_LIGHTS; i++)
if (p->state->unit[i].light_enabled)
nr_lights++;
/* Calculate dot products:
*/
- emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
-
- if (!p->state->material_shininess_is_zero)
+ if (p->state->material_shininess_is_zero) {
+ emit_op2(p, OPCODE_DP3, dots, 0, normal, VPpli);
+ }
+ else {
+ emit_op2(p, OPCODE_DP3, dots, WRITEMASK_X, normal, VPpli);
emit_op2(p, OPCODE_DP3, dots, WRITEMASK_Y, normal, half);
+ }
/* Front face lighting:
*/
if (!is_undef(att)) {
+ /* light is attenuated by distance */
emit_op1(p, OPCODE_LIT, lit, 0, dots);
emit_op2(p, OPCODE_MUL, lit, 0, lit, att);
emit_op3(p, OPCODE_MAD, _col0, 0, swizzle1(lit,X), ambient, _col0);
}
else if (!p->state->material_shininess_is_zero) {
+ /* there's a non-zero specular term */
emit_op1(p, OPCODE_LIT, lit, 0, dots);
emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
}
else {
+ /* no attenutation, no specular */
emit_degenerate_lit(p, lit, dots);
emit_op2(p, OPCODE_ADD, _col0, 0, ambient, _col0);
}