exec_list declarations;
/**
- * Special flag for vertex shader "invariant" declarations.
- *
- * Vertex shaders can contain "invariant" variable redeclarations that do
- * not include a type. For example, "invariant gl_Position;". This flag
- * is used to note these cases when no type is specified.
+ * Flags for redeclarations. In these cases, no type is specified, to
+ * `type` is allowed to be NULL. In all other cases, this would be an error.
*/
- int invariant;
+ int invariant; /** < `invariant` redeclaration */
+ int precise; /** < `precise` redeclaration */
};
return NULL;
}
+ if (this->precise) {
+ assert(this->type == NULL);
+
+ foreach_list_typed (ast_declaration, decl, link, &this->declarations) {
+ assert(decl->array_specifier == NULL);
+ assert(decl->initializer == NULL);
+
+ ir_variable *const earlier =
+ state->symbols->get_variable(decl->identifier);
+ if (earlier == NULL) {
+ _mesa_glsl_error(& loc, state,
+ "undeclared variable `%s' cannot be marked "
+ "precise", decl->identifier);
+ } else if (earlier->data.used) {
+ _mesa_glsl_error(& loc, state,
+ "variable `%s' may not be redeclared "
+ "`precise' after being used",
+ earlier->name);
+ } else {
+ earlier->data.precise = true;
+ }
+ }
+
+ /* Precise redeclarations do not have r-values either. */
+ return NULL;
+ }
+
assert(this->type != NULL);
assert(!this->invariant);
assert(!this->precise);
$$->declarations.push_tail(&decl->link);
}
+ | PRECISE variable_identifier
+ {
+ void *ctx = state;
+ ast_declaration *decl = new(ctx) ast_declaration($2, NULL, NULL);
+ decl->set_location(@2);
+
+ $$ = new(ctx) ast_declarator_list(NULL);
+ $$->set_location_range(@1, @2);
+ $$->precise = true;
+
+ $$->declarations.push_tail(&decl->link);
+ }
;
fully_specified_type: