Since we can subimage upload a number of cube map array layers,
that aren't a complete cube map array, we should specify things
as a 2D array and blit from that.
Suggested by Ilia Mirkin as an alternate fix for texsubimage
cube map array issues.
seems to work just as well.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
if (gl_target == GL_TEXTURE_CUBE_MAP) {
gl_target = GL_TEXTURE_2D;
}
+ /* TexSubImage can specify subsets of cube map array faces
+ * so we need to upload via 2D array instead */
+ if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
+ gl_target = GL_TEXTURE_2D_ARRAY;
+ }
/* Initialize the source texture description. */
memset(&src_templ, 0, sizeof(src_templ));