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document GLSL float f/F suffix bug
author
Brian
<brian.paul@tungstengraphics.com>
Tue, 27 Nov 2007 17:27:55 +0000
(10:27 -0700)
committer
Brian
<brian.paul@tungstengraphics.com>
Tue, 27 Nov 2007 17:31:55 +0000
(10:31 -0700)
docs/shading.html
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diff --git
a/docs/shading.html
b/docs/shading.html
index 0e1a5e1a7bcec5e639fc2bcdd59a980df976f2d2..0a9f5f36f400e4da9c176b51bac9255529bceabf 100644
(file)
--- a/
docs/shading.html
+++ b/
docs/shading.html
@@
-48,6
+48,7
@@
in Mesa:
<li>The inverse trig functions asin(), acos(), and atan() are not implemented
<li>The gl_Color and gl_SecondaryColor varying vars are interpolated
without perspective correction
+<li>Floating point literal suffixes 'f' and 'F' aren't allowed.
</ul>
<p>