document GLSL float f/F suffix bug
authorBrian <brian.paul@tungstengraphics.com>
Tue, 27 Nov 2007 17:27:55 +0000 (10:27 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Tue, 27 Nov 2007 17:31:55 +0000 (10:31 -0700)
docs/shading.html

index 0e1a5e1a7bcec5e639fc2bcdd59a980df976f2d2..0a9f5f36f400e4da9c176b51bac9255529bceabf 100644 (file)
@@ -48,6 +48,7 @@ in Mesa:
 <li>The inverse trig functions asin(), acos(), and atan() are not implemented
 <li>The gl_Color and gl_SecondaryColor varying vars are interpolated
     without perspective correction
+<li>Floating point literal suffixes 'f' and 'F' aren't allowed.
 </ul>
 
 <p>