if (file == TGSI_FILE_INPUT) {
info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
+ info->input_interpolate[reg] = (ubyte)fulldecl->Declaration.Interpolate;
info->num_inputs++;
}
else if (file == TGSI_FILE_OUTPUT) {
ubyte num_outputs;
ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_interpolate[PIPE_MAX_SHADER_INPUTS];
ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];