struct nvfx_sampler_view* sv = (struct nvfx_sampler_view*)nvfx->fragment_sampler_views[unit];
struct nouveau_bo *bo = ((struct nvfx_miptree *)sv->base.texture)->base.bo;
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned txf;
unsigned tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
unsigned use_rect;
txf = sv->u.nv30.fmt[ps->compare + (use_rect ? 2 : 0)];
MARK_RING(chan, 9, 2);
- OUT_RING(chan, RING_3D(NV30_3D_TEX_OFFSET(unit), 8));
+ BEGIN_RING(chan, eng3d, NV30_3D_TEX_OFFSET(unit), 8);
OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0);
OUT_RELOC(chan, bo, txf,
tex_flags | NOUVEAU_BO_OR,
nv40_fragtex_set(struct nvfx_context *nvfx, int unit)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct nvfx_sampler_state *ps = nvfx->tex_sampler[unit];
struct nvfx_sampler_view* sv = (struct nvfx_sampler_view*)nvfx->fragment_sampler_views[unit];
struct nouveau_bo *bo = ((struct nvfx_miptree *)sv->base.texture)->base.bo;
txf = sv->u.nv40.fmt[ps->compare] | ps->fmt;
MARK_RING(chan, 11, 2);
- OUT_RING(chan, RING_3D(NV30_3D_TEX_OFFSET(unit), 8));
+ BEGIN_RING(chan, eng3d, NV30_3D_TEX_OFFSET(unit), 8);
OUT_RELOC(chan, bo, sv->offset, tex_flags | NOUVEAU_BO_LOW, 0, 0);
OUT_RELOC(chan, bo, txf, tex_flags | NOUVEAU_BO_OR,
NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1);
OUT_RING(chan, ps->filt | sv->filt);
OUT_RING(chan, sv->npot_size);
OUT_RING(chan, ps->bcol);
- OUT_RING(chan, RING_3D(NV40_3D_TEX_SIZE1(unit), 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_TEX_SIZE1(unit), 1);
OUT_RING(chan, sv->u.nv40.npot_size2);
nvfx->hw_txf[unit] = txf;
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
/* XXX: we need to actually be intelligent here */
if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
- WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(0x1fd8, 1));
+ BEGIN_RING(chan, eng3d, 0x1fd8, 1);
OUT_RING(chan, 2);
- OUT_RING(chan, RING_3D(0x1fd8, 1));
+ BEGIN_RING(chan, eng3d, 0x1fd8, 1);
OUT_RING(chan, 1);
}
/* nvfx_push.c */
extern void nvfx_push_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info);
-/* must WAIT_RING(chan, ncomp + 1) or equivalent beforehand! */
-static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan, unsigned attrib, const float* v, unsigned ncomp)
+static inline void nvfx_emit_vtx_attr(struct nouveau_channel* chan,
+ struct nouveau_grobj *eng3d, unsigned attrib, const float* v,
+ unsigned ncomp)
{
switch (ncomp) {
case 4:
- OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_4F_X(attrib), 4));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_4F_X(attrib), 4);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
OUT_RING(chan, fui(v[2]));
OUT_RING(chan, fui(v[3]));
break;
case 3:
- OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_3F_X(attrib), 3));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_3F_X(attrib), 3);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
OUT_RING(chan, fui(v[2]));
break;
case 2:
- OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_2F_X(attrib), 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_2F_X(attrib), 2);
OUT_RING(chan, fui(v[0]));
OUT_RING(chan, fui(v[1]));
break;
case 1:
- OUT_RING(chan, RING_3D(NV30_3D_VTX_ATTR_1F(attrib), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTX_ATTR_1F(attrib), 1);
OUT_RING(chan, fui(v[0]));
break;
}
struct nvfx_render_stage *rs = nvfx_render_stage(stage);
struct nvfx_context *nvfx = rs->nvfx;
struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
- assert(AVAIL_RING(chan) >= 2);
- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
rs->prim = NV30_3D_VERTEX_BEGIN_END_STOP;
}
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
boolean no_elements = nvfx->vertprog->draw_no_elements;
unsigned num_attribs = nvfx->vertprog->draw_elements;
/* Switch primitive modes if necessary */
if (rs->prim != mode) {
if (rs->prim != NV30_3D_VERTEX_BEGIN_END_STOP) {
- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
OUT_RING(chan, NV30_3D_VERTEX_BEGIN_END_STOP);
}
int i;
for(i = 0; i < 32; ++i)
{
- OUT_RING(chan, RING_3D(0x1dac, 1));
+ BEGIN_RING(chan, eng3d, 0x1dac, 1);
OUT_RING(chan, 0);
}
}
- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VERTEX_BEGIN_END, 1);
OUT_RING (chan, mode);
rs->prim = mode;
}
- OUT_RING(chan, RING_3D_NI(NV30_3D_VERTEX_DATA, num_attribs * 4 * count));
if(no_elements) {
+ BEGIN_RING_NI(chan, eng3d, NV30_3D_VERTEX_DATA, 4);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
OUT_RING(chan, 0);
} else {
+ BEGIN_RING_NI(chan, eng3d, NV30_3D_VERTEX_DATA, num_attribs * 4 * count);
for (unsigned i = 0; i < count; ++i)
{
struct vertex_header* v = prim->v[i];
nvfx_fragprog_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct nvfx_pipe_fragment_program *pfp = nvfx->fragprog;
struct nvfx_vertex_program* vp;
nvfx->hw_fragprog = fp;
MARK_RING(chan, 8, 1);
- OUT_RING(chan, RING_3D(NV30_3D_FP_ACTIVE_PROGRAM, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_FP_ACTIVE_PROGRAM, 1);
OUT_RELOC(chan, fp->fpbo->bo, offset, NOUVEAU_BO_VRAM |
NOUVEAU_BO_GART | NOUVEAU_BO_RD | NOUVEAU_BO_LOW |
NOUVEAU_BO_OR, NV30_3D_FP_ACTIVE_PROGRAM_DMA0,
NV30_3D_FP_ACTIVE_PROGRAM_DMA1);
- OUT_RING(chan, RING_3D(NV30_3D_FP_CONTROL, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_FP_CONTROL, 1);
OUT_RING(chan, fp->fp_control);
if(!nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV30_3D_FP_REG_CONTROL, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_FP_REG_CONTROL, 1);
OUT_RING(chan, (1<<16)|0x4);
- OUT_RING(chan, RING_3D(NV30_3D_TEX_UNITS_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_TEX_UNITS_ENABLE, 1);
OUT_RING(chan, fp->samplers);
}
}
unsigned pointsprite_control = fp->point_sprite_control | nvfx->rasterizer->pipe.point_quad_rasterization;
if(pointsprite_control != nvfx->hw_pointsprite_control)
{
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV30_3D_POINT_SPRITE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_POINT_SPRITE, 1);
OUT_RING(chan, pointsprite_control);
nvfx->hw_pointsprite_control = pointsprite_control;
}
nvfx_fragtex_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned samplers, unit;
samplers = nvfx->dirty_samplers;
else
nv40_fragtex_set(nvfx, unit);
} else {
- WAIT_RING(chan, 2);
/* this is OK for nv40 too */
- OUT_RING(chan, RING_3D(NV30_3D_TEX_ENABLE(unit), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_TEX_ENABLE(unit), 1);
OUT_RING(chan, 0);
nvfx->hw_samplers &= ~(1 << unit);
}
struct push_context {
struct nouveau_channel* chan;
+ struct nouveau_grobj *eng3d;
void *idxbuf;
int32_t idxbias;
emit_edgeflag(void *priv, boolean enabled)
{
struct push_context* ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
struct nouveau_channel *chan = ctx->chan;
- OUT_RING(chan, RING_3D(NV30_3D_EDGEFLAG, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_EDGEFLAG, 1);
OUT_RING(chan, enabled ? 1 : 0);
}
emit_vertices_lookup8(void *priv, unsigned start, unsigned count)
{
struct push_context *ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
uint8_t* elts = (uint8_t*)ctx->idxbuf + start;
while(count)
unsigned push = MIN2(count, ctx->max_vertices_per_packet);
unsigned length = push * ctx->vertex_length;
- OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
+ BEGIN_RING_NI(ctx->chan, eng3d, NV30_3D_VERTEX_DATA, length);
ctx->translate->run_elts8(ctx->translate, elts, push, 0, ctx->chan->cur);
ctx->chan->cur += length;
emit_vertices_lookup16(void *priv, unsigned start, unsigned count)
{
struct push_context *ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
uint16_t* elts = (uint16_t*)ctx->idxbuf + start;
while(count)
unsigned push = MIN2(count, ctx->max_vertices_per_packet);
unsigned length = push * ctx->vertex_length;
- OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
+ BEGIN_RING_NI(ctx->chan, eng3d, NV30_3D_VERTEX_DATA, length);
ctx->translate->run_elts16(ctx->translate, elts, push, 0, ctx->chan->cur);
ctx->chan->cur += length;
emit_vertices_lookup32(void *priv, unsigned start, unsigned count)
{
struct push_context *ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
uint32_t* elts = (uint32_t*)ctx->idxbuf + start;
while(count)
unsigned push = MIN2(count, ctx->max_vertices_per_packet);
unsigned length = push * ctx->vertex_length;
- OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
+ BEGIN_RING_NI(ctx->chan, eng3d, NV30_3D_VERTEX_DATA, length);
ctx->translate->run_elts(ctx->translate, elts, push, 0, ctx->chan->cur);
ctx->chan->cur += length;
emit_vertices(void *priv, unsigned start, unsigned count)
{
struct push_context *ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
while(count)
{
unsigned push = MIN2(count, ctx->max_vertices_per_packet);
unsigned length = push * ctx->vertex_length;
- OUT_RING(ctx->chan, RING_3D_NI(NV30_3D_VERTEX_DATA, length));
+ BEGIN_RING_NI(ctx->chan, eng3d, NV30_3D_VERTEX_DATA, length);
ctx->translate->run(ctx->translate, start, push, 0, ctx->chan->cur);
ctx->chan->cur += length;
emit_ranges(void* priv, unsigned start, unsigned vc, unsigned reg)
{
struct push_context* ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
struct nouveau_channel *chan = ctx->chan;
unsigned nr = (vc & 0xff);
if (nr) {
- OUT_RING(chan, RING_3D(reg, 1));
+ BEGIN_RING(chan, eng3d, reg, 1);
OUT_RING (chan, ((nr - 1) << 24) | start);
start += nr;
}
nr -= push;
- OUT_RING(chan, RING_3D_NI(reg, push));
+ BEGIN_RING_NI(chan, eng3d, reg, push);
while (push--) {
OUT_RING(chan, ((0x100 - 1) << 24) | start);
start += 0x100;
emit_elt8(void* priv, unsigned start, unsigned vc)
{
struct push_context* ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
struct nouveau_channel *chan = ctx->chan;
uint8_t *elts = (uint8_t *)ctx->idxbuf + start;
int idxbias = ctx->idxbias;
if (vc & 1) {
- OUT_RING(chan, RING_3D(NV30_3D_VB_ELEMENT_U32, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VB_ELEMENT_U32, 1);
OUT_RING (chan, elts[0]);
elts++; vc--;
}
unsigned i;
unsigned push = MIN2(vc, 2047 * 2);
- OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U16, push >> 1));
+ BEGIN_RING_NI(chan, eng3d, NV30_3D_VB_ELEMENT_U16, push >> 1);
for (i = 0; i < push; i+=2)
OUT_RING(chan, ((elts[i+1] + idxbias) << 16) | (elts[i] + idxbias));
emit_elt16(void* priv, unsigned start, unsigned vc)
{
struct push_context* ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
struct nouveau_channel *chan = ctx->chan;
uint16_t *elts = (uint16_t *)ctx->idxbuf + start;
int idxbias = ctx->idxbias;
if (vc & 1) {
- OUT_RING(chan, RING_3D(NV30_3D_VB_ELEMENT_U32, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VB_ELEMENT_U32, 1);
OUT_RING (chan, elts[0]);
elts++; vc--;
}
unsigned i;
unsigned push = MIN2(vc, 2047 * 2);
- OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U16, push >> 1));
+ BEGIN_RING_NI(chan, eng3d, NV30_3D_VB_ELEMENT_U16, push >> 1);
for (i = 0; i < push; i+=2)
OUT_RING(chan, ((elts[i+1] + idxbias) << 16) | (elts[i] + idxbias));
emit_elt32(void* priv, unsigned start, unsigned vc)
{
struct push_context* ctx = priv;
+ struct nouveau_grobj *eng3d = ctx->eng3d;
struct nouveau_channel *chan = ctx->chan;
uint32_t *elts = (uint32_t *)ctx->idxbuf + start;
int idxbias = ctx->idxbias;
while (vc) {
unsigned push = MIN2(vc, 2047);
- OUT_RING(chan, RING_3D_NI(NV30_3D_VB_ELEMENT_U32, push));
- assert(AVAIL_RING(chan) >= push);
+ BEGIN_RING_NI(chan, eng3d, NV30_3D_VB_ELEMENT_U32, push);
if(idxbias)
{
for(unsigned i = 0; i < push; ++i)
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct push_context ctx;
struct util_split_prim s;
unsigned instances_left = info->instance_count;
+ 4; /* potential edgeflag enable/disable */
ctx.chan = nvfx->screen->base.channel;
+ ctx.eng3d = nvfx->screen->eng3d;
ctx.translate = nvfx->vtxelt->translate;
ctx.idxbuf = NULL;
ctx.vertex_length = nvfx->vtxelt->vertex_length;
nvfx->vtxelt->per_instance[i].base.fetch_rgba_float(v, per_instance[i].map, 0, 0);
- WAIT_RING(chan, 5);
- nvfx_emit_vtx_attr(chan, nvfx->vtxelt->per_instance[i].base.idx, v, nvfx->vtxelt->per_instance[i].base.ncomp);
+ nvfx_emit_vtx_attr(chan, eng3d,
+ nvfx->vtxelt->per_instance[i].base.idx, v,
+ nvfx->vtxelt->per_instance[i].base.ncomp);
}
/* per-instance loop */
int i;
for(i = 0; i < 32; ++i)
{
- OUT_RING(chan, RING_3D(0x1dac, 1));
+ BEGIN_RING(chan, eng3d,
+ 0x1dac, 1);
OUT_RING(chan, 0);
}
}
- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
+ BEGIN_RING(chan, eng3d,
+ NV30_3D_VERTEX_BEGIN_END, 1);
OUT_RING(chan, hw_mode);
done = util_split_prim_next(&s, max_verts);
- OUT_RING(chan, RING_3D(NV30_3D_VERTEX_BEGIN_END, 1));
+ BEGIN_RING(chan, eng3d,
+ NV30_3D_VERTEX_BEGIN_END, 1);
OUT_RING(chan, 0);
if(done)
per_instance[i].step = 0;
nvfx->vtxelt->per_instance[i].base.fetch_rgba_float(v, per_instance[i].map, 0, 0);
- WAIT_RING(chan, 5);
- nvfx_emit_vtx_attr(chan, nvfx->vtxelt->per_instance[i].base.idx, v, nvfx->vtxelt->per_instance[i].base.ncomp);
+ nvfx_emit_vtx_attr(chan, eng3d,
+ nvfx->vtxelt->per_instance[i].base.idx,
+ v,
+ nvfx->vtxelt->per_instance[i].base.ncomp);
}
}
}
struct nvfx_query *q = nvfx_query(pq);
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
uint64_t tmp;
assert(!nvfx->query);
nouveau_notifier_reset(nvfx->screen->query, q->object->start);
- WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(NV30_3D_QUERY_RESET, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_RESET, 1);
OUT_RING(chan, 1);
- OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
OUT_RING(chan, 1);
q->ready = FALSE;
{
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct nvfx_query *q = nvfx_query(pq);
assert(nvfx->query == pq);
- WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(NV30_3D_QUERY_GET, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_GET, 1);
OUT_RING (chan, (0x01 << NV30_3D_QUERY_GET_UNK24__SHIFT) |
((q->object->start * 32) << NV30_3D_QUERY_GET_OFFSET__SHIFT));
- OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
OUT_RING(chan, 0);
FIRE_RING(chan);
static void nv30_screen_init(struct nvfx_screen *screen)
{
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
int i;
/* TODO: perhaps we should do some of this on nv40 too? */
for (i=1; i<8; i++) {
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_VERT(i), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
OUT_RING(chan, 0);
}
- OUT_RING(chan, RING_3D(0x220, 1));
+ BEGIN_RING(chan, eng3d, 0x220, 1);
OUT_RING(chan, 1);
- OUT_RING(chan, RING_3D(0x03b0, 1));
+ BEGIN_RING(chan, eng3d, 0x03b0, 1);
OUT_RING(chan, 0x00100000);
- OUT_RING(chan, RING_3D(0x1454, 1));
+ BEGIN_RING(chan, eng3d, 0x1454, 1);
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(0x1d80, 1));
+ BEGIN_RING(chan, eng3d, 0x1d80, 1);
OUT_RING(chan, 3);
- OUT_RING(chan, RING_3D(0x1450, 1));
+ BEGIN_RING(chan, eng3d, 0x1450, 1);
OUT_RING(chan, 0x00030004);
/* NEW */
- OUT_RING(chan, RING_3D(0x1e98, 1));
+ BEGIN_RING(chan, eng3d, 0x1e98, 1);
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(0x17e0, 3));
+ BEGIN_RING(chan, eng3d, 0x17e0, 3);
OUT_RING(chan, fui(0.0));
OUT_RING(chan, fui(0.0));
OUT_RING(chan, fui(1.0));
- OUT_RING(chan, RING_3D(0x1f80, 16));
+ BEGIN_RING(chan, eng3d, 0x1f80, 16);
for (i=0; i<16; i++) {
OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
}
- OUT_RING(chan, RING_3D(0x120, 3));
+ BEGIN_RING(chan, eng3d, 0x120, 3);
OUT_RING(chan, 0);
OUT_RING(chan, 1);
OUT_RING(chan, 2);
- OUT_RING(chan, RING_3D(0x1d88, 1));
+ BEGIN_RING(chan, eng3d, 0x1d88, 1);
OUT_RING(chan, 0x00001200);
- OUT_RING(chan, RING_3D(NV30_3D_RC_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(NV30_3D_DEPTH_RANGE_NEAR, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
OUT_RING(chan, fui(0.0));
OUT_RING(chan, fui(1.0));
- OUT_RING(chan, RING_3D(NV30_3D_MULTISAMPLE_CONTROL, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
OUT_RING(chan, 0xffff0000);
/* enables use of vp rather than fixed-function somehow */
- OUT_RING(chan, RING_3D(0x1e94, 1));
+ BEGIN_RING(chan, eng3d, 0x1e94, 1);
OUT_RING(chan, 0x13);
}
static void nv40_screen_init(struct nvfx_screen *screen)
{
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
- OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 2));
+ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2);
OUT_RING(chan, screen->base.channel->vram->handle);
OUT_RING(chan, screen->base.channel->vram->handle);
- OUT_RING(chan, RING_3D(0x1450, 1));
+ BEGIN_RING(chan, eng3d, 0x1450, 1);
OUT_RING(chan, 0x00000004);
- OUT_RING(chan, RING_3D(0x1ea4, 3));
+ BEGIN_RING(chan, eng3d, 0x1ea4, 3);
OUT_RING(chan, 0x00000010);
OUT_RING(chan, 0x01000100);
OUT_RING(chan, 0xff800006);
/* vtxprog output routing */
- OUT_RING(chan, RING_3D(0x1fc4, 1));
+ BEGIN_RING(chan, eng3d, 0x1fc4, 1);
OUT_RING(chan, 0x06144321);
- OUT_RING(chan, RING_3D(0x1fc8, 2));
+ BEGIN_RING(chan, eng3d, 0x1fc8, 2);
OUT_RING(chan, 0xedcba987);
OUT_RING(chan, 0x0000006f);
- OUT_RING(chan, RING_3D(0x1fd0, 1));
+ BEGIN_RING(chan, eng3d, 0x1fd0, 1);
OUT_RING(chan, 0x00171615);
- OUT_RING(chan, RING_3D(0x1fd4, 1));
+ BEGIN_RING(chan, eng3d, 0x1fd4, 1);
OUT_RING(chan, 0x001b1a19);
- OUT_RING(chan, RING_3D(0x1ef8, 1));
+ BEGIN_RING(chan, eng3d, 0x1ef8, 1);
OUT_RING(chan, 0x0020ffff);
- OUT_RING(chan, RING_3D(0x1d64, 1));
+ BEGIN_RING(chan, eng3d, 0x1d64, 1);
OUT_RING(chan, 0x01d300d4);
- OUT_RING(chan, RING_3D(0x1e94, 1));
+ BEGIN_RING(chan, eng3d, 0x1e94, 1);
OUT_RING(chan, 0x00000001);
- OUT_RING(chan, RING_3D(NV40_3D_MIPMAP_ROUNDING, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1);
OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
}
/* Static eng3d initialisation */
/* note that we just started using the channel, so we must have space in the pushbuffer */
- OUT_RING(chan, RING_3D(NV30_3D_DMA_NOTIFY, 1));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1);
OUT_RING(chan, screen->sync->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_TEXTURE0, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1);
OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_VTXBUF0, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_FENCE, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2);
OUT_RING(chan, 0);
OUT_RING(chan, screen->query->handle);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_UNK1AC, 2));
+ BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2);
OUT_RING(chan, chan->vram->handle);
OUT_RING(chan, chan->vram->handle);
nvfx_state_viewport_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct pipe_viewport_state *vpt = &nvfx->viewport;
- WAIT_RING(chan, 11);
if(nvfx->render_mode == HW) {
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TRANSLATE_X, 8);
OUT_RINGf(chan, vpt->translate[0]);
OUT_RINGf(chan, vpt->translate[1]);
OUT_RINGf(chan, vpt->translate[2]);
OUT_RINGf(chan, vpt->scale[1]);
OUT_RINGf(chan, vpt->scale[2]);
OUT_RINGf(chan, vpt->scale[3]);
- OUT_RING(chan, RING_3D(0x1d78, 1));
+ BEGIN_RING(chan, eng3d, 0x1d78, 1);
OUT_RING(chan, 1);
} else {
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TRANSLATE_X, 8));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TRANSLATE_X, 8);
OUT_RINGf(chan, 0.0f);
OUT_RINGf(chan, 0.0f);
OUT_RINGf(chan, 0.0f);
OUT_RINGf(chan, 1.0f);
OUT_RINGf(chan, 1.0f);
OUT_RINGf(chan, 1.0f);
- OUT_RING(chan, RING_3D(0x1d78, 1));
+ BEGIN_RING(chan, eng3d, 0x1d78, 1);
OUT_RING(chan, nvfx->is_nv4x ? 0x110 : 1);
}
}
nvfx_state_scissor_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct pipe_rasterizer_state *rast = &nvfx->rasterizer->pipe;
struct pipe_scissor_state *s = &nvfx->scissor;
return;
nvfx->state.scissor_enabled = rast->scissor;
- WAIT_RING(chan, 3);
- OUT_RING(chan, RING_3D(NV30_3D_SCISSOR_HORIZ, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_SCISSOR_HORIZ, 2);
if (nvfx->state.scissor_enabled) {
OUT_RING(chan, ((s->maxx - s->minx) << 16) | s->minx);
OUT_RING(chan, ((s->maxy - s->miny) << 16) | s->miny);
nvfx_state_sr_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct pipe_stencil_ref *sr = &nvfx->stencil_ref;
- WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(0), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_STENCIL_FUNC_REF(0), 1);
OUT_RING(chan, sr->ref_value[0]);
- OUT_RING(chan, RING_3D(NV30_3D_STENCIL_FUNC_REF(1), 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_STENCIL_FUNC_REF(1), 1);
OUT_RING(chan, sr->ref_value[1]);
}
nvfx_state_blend_colour_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
struct pipe_blend_color *bcol = &nvfx->blend_colour;
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV30_3D_BLEND_COLOR, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_BLEND_COLOR, 1);
OUT_RING(chan, ((float_to_ubyte(bcol->color[3]) << 24) |
(float_to_ubyte(bcol->color[0]) << 16) |
(float_to_ubyte(bcol->color[1]) << 8) |
nvfx_state_stipple_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
- WAIT_RING(chan, 33);
- OUT_RING(chan, RING_3D(NV30_3D_POLYGON_STIPPLE_PATTERN(0), 32));
+ BEGIN_RING(chan, eng3d, NV30_3D_POLYGON_STIPPLE_PATTERN(0), 32);
OUT_RINGp(chan, nvfx->stipple, 32);
}
nvfx_coord_conventions_validate(struct nvfx_context* nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned value = nvfx->hw_fragprog->coord_conventions;
if(value & NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED)
value |= nvfx->framebuffer.height << NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT;
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV30_3D_COORD_CONVENTIONS, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_COORD_CONVENTIONS, 1);
OUT_RING(chan, value);
}
nvfx_ucp_validate(struct nvfx_context* nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned enables[7] =
{
0,
if(!nvfx->use_vp_clipping)
{
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_CLIP_PLANES_ENABLE, 1);
OUT_RING(chan, 0);
- WAIT_RING(chan, 6 * 4 + 1);
- OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANE(0, 0), nvfx->clip.nr * 4));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_CLIP_PLANE(0, 0),
+ nvfx->clip.nr * 4);
OUT_RINGp(chan, &nvfx->clip.ucp[0][0], nvfx->clip.nr * 4);
}
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV30_3D_VP_CLIP_PLANES_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_CLIP_PLANES_ENABLE, 1);
OUT_RING(chan, enables[nvfx->clip.nr]);
}
nvfx_vertprog_ucp_validate(struct nvfx_context* nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned i;
struct nvfx_vertex_program* vp = nvfx->hw_vertprog;
if(nvfx->clip.nr != vp->clip_nr)
{
unsigned idx;
- WAIT_RING(chan, 14);
/* remove last instruction bit */
if(vp->clip_nr >= 0)
{
idx = vp->nr_insns - 7 + vp->clip_nr;
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_FROM_ID, 1);
OUT_RING(chan, vp->exec->start + idx);
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_INST(0), 4);
OUT_RINGp (chan, vp->insns[idx].data, 4);
}
/* set last instruction bit */
idx = vp->nr_insns - 7 + nvfx->clip.nr;
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_FROM_ID, 1);
OUT_RING(chan, vp->exec->start + idx);
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_INST(0), 4);
OUT_RINGp(chan, vp->insns[idx].data, 3);
OUT_RING(chan, vp->insns[idx].data[3] | 1);
vp->clip_nr = nvfx->clip.nr;
}
// TODO: only do this for the ones changed
- WAIT_RING(chan, 6 * 6);
for(i = 0; i < nvfx->clip.nr; ++i)
{
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_CONST_ID, 5);
OUT_RING(chan, vp->data->start + i);
OUT_RINGp (chan, nvfx->clip.ucp[i], 4);
}
nvfx_state_validate_common(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned dirty;
unsigned still_dirty = 0;
int new_fb_mode = -1; /* 1 = all swizzled, 0 = make all linear */
if(vp_output != nvfx->hw_vp_output)
{
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV40_3D_VP_RESULT_EN, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_VP_RESULT_EN, 1);
OUT_RING(chan, vp_output);
nvfx->hw_vp_output = vp_output;
}
if(dirty & NVFX_NEW_ZSA || (new_fb_mode >= 0))
{
- WAIT_RING(chan, 3);
- OUT_RING(chan, RING_3D(NV30_3D_DEPTH_WRITE_ENABLE, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_WRITE_ENABLE, 2);
OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.writemask);
OUT_RING(chan, nvfx->framebuffer.zsbuf && nvfx->zsa->pipe.depth.enabled);
}
// TODO: what about nv30?
if(nvfx->is_nv4x)
{
- WAIT_RING(chan, 4);
- OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_TEX_CACHE_CTL, 1);
OUT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV40_3D_TEX_CACHE_CTL, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_TEX_CACHE_CTL, 1);
OUT_RING(chan, 1);
}
}
{
struct pipe_framebuffer_state *fb = &nvfx->framebuffer;
struct nouveau_channel *chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
uint32_t rt_enable, rt_format;
int i;
unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
//printf("rendering to bo %p [%i] at offset %i with pitch %i\n", rt0->bo, rt0->bo->handle, rt0->offset, pitch);
- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR0, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_DMA_COLOR0, 1);
OUT_RELOC(chan, rt0->bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV30_3D_COLOR0_PITCH, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_COLOR0_PITCH, 2);
OUT_RING(chan, pitch);
OUT_RELOC(chan, rt0->bo,
rt0->offset, rt_flags | NOUVEAU_BO_LOW,
}
if (rt_enable & NV30_3D_RT_ENABLE_COLOR1) {
- OUT_RING(chan, RING_3D(NV30_3D_DMA_COLOR1, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_DMA_COLOR1, 1);
OUT_RELOC(chan, nvfx->hw_rt[1].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV30_3D_COLOR1_OFFSET, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_COLOR1_OFFSET, 2);
OUT_RELOC(chan, nvfx->hw_rt[1].bo,
nvfx->hw_rt[1].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
if(nvfx->is_nv4x)
{
if (rt_enable & NV40_3D_RT_ENABLE_COLOR2) {
- OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR2, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 1);
OUT_RELOC(chan, nvfx->hw_rt[2].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV40_3D_COLOR2_OFFSET, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_COLOR2_OFFSET, 1);
OUT_RELOC(chan, nvfx->hw_rt[2].bo,
nvfx->hw_rt[2].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
- OUT_RING(chan, RING_3D(NV40_3D_COLOR2_PITCH, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_COLOR2_PITCH, 1);
OUT_RING(chan, nvfx->hw_rt[2].pitch);
}
if (rt_enable & NV40_3D_RT_ENABLE_COLOR3) {
- OUT_RING(chan, RING_3D(NV40_3D_DMA_COLOR3, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR3, 1);
OUT_RELOC(chan, nvfx->hw_rt[3].bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV40_3D_COLOR3_OFFSET, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_COLOR3_OFFSET, 1);
OUT_RELOC(chan, nvfx->hw_rt[3].bo,
nvfx->hw_rt[3].offset, rt_flags | NOUVEAU_BO_LOW,
0, 0);
- OUT_RING(chan, RING_3D(NV40_3D_COLOR3_PITCH, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_COLOR3_PITCH, 1);
OUT_RING(chan, nvfx->hw_rt[3].pitch);
}
}
if (fb->zsbuf) {
- OUT_RING(chan, RING_3D(NV30_3D_DMA_ZETA, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_DMA_ZETA, 1);
OUT_RELOC(chan, nvfx->hw_zeta.bo, 0,
rt_flags | NOUVEAU_BO_OR,
chan->vram->handle, chan->gart->handle);
- OUT_RING(chan, RING_3D(NV30_3D_ZETA_OFFSET, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_ZETA_OFFSET, 1);
/* TODO: reverse engineer LMA */
OUT_RELOC(chan, nvfx->hw_zeta.bo,
nvfx->hw_zeta.offset, rt_flags | NOUVEAU_BO_LOW, 0, 0);
if(nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_ZETA_PITCH, 1);
OUT_RING(chan, nvfx->hw_zeta.pitch);
}
}
else if(nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV40_3D_ZETA_PITCH, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_ZETA_PITCH, 1);
OUT_RING(chan, 64);
}
- OUT_RING(chan, RING_3D(NV30_3D_RT_ENABLE, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_RT_ENABLE, 1);
OUT_RING(chan, rt_enable);
- OUT_RING(chan, RING_3D(NV30_3D_RT_HORIZ, 3));
+ BEGIN_RING(chan, eng3d, NV30_3D_RT_HORIZ, 3);
OUT_RING(chan, (w << 16) | 0);
OUT_RING(chan, (h << 16) | 0);
OUT_RING(chan, rt_format);
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_HORIZ, 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_HORIZ, 2);
OUT_RING(chan, (w << 16) | 0);
OUT_RING(chan, (h << 16) | 0);
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(0), 2);
OUT_RING(chan, ((w - 1) << 16) | 0);
OUT_RING(chan, ((h - 1) << 16) | 0);
if(!nvfx->is_nv4x) {
/* Wonder why this is needed, context should all be set to zero on init */
/* TODO: we can most likely remove this, after putting it in context init */
- OUT_RING(chan, RING_3D(NV30_3D_VIEWPORT_TX_ORIGIN, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_TX_ORIGIN, 1);
OUT_RING(chan, 0);
}
nvfx->relocs_needed &=~ NVFX_RELOCATE_FRAMEBUFFER;
if(nvfx->query && !nvfx->blitters_in_use)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
OUT_RING(chan, 0);
}
if(nvfx->query && !nvfx->blitters_in_use)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
- WAIT_RING(chan, 2);
- OUT_RING(chan, RING_3D(NV30_3D_QUERY_ENABLE, 1));
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
+ BEGIN_RING(chan, eng3d, NV30_3D_QUERY_ENABLE, 1);
OUT_RING(chan, 1);
}
}
nvfx_vbo_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
int i;
int elements = MAX2(nvfx->vtxelt->num_elements, nvfx->hw_vtxelt_nr);
unsigned vb_flags = nvfx->screen->vertex_buffer_reloc_flags | NOUVEAU_BO_RD;
struct nvfx_buffer* buffer = nvfx_buffer(vb->buffer);
float v[4];
ve->fetch_rgba_float(v, buffer->data + vb->buffer_offset + ve->src_offset, 0, 0);
- nvfx_emit_vtx_attr(chan, ve->idx, v, ve->ncomp);
+ nvfx_emit_vtx_attr(chan, eng3d, ve->idx, v, ve->ncomp);
}
- OUT_RING(chan, RING_3D(NV30_3D_VTXFMT(0), elements));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTXFMT(0), elements);
if(nvfx->use_vertex_buffers)
{
unsigned idx = 0;
unsigned i;
/* seems to be some kind of cache flushing */
for(i = 0; i < 3; ++i) {
- OUT_RING(chan, RING_3D(0x1718, 1));
+ BEGIN_RING(chan, eng3d, 0x1718, 1);
OUT_RING(chan, 0);
}
}
- OUT_RING(chan, RING_3D(NV30_3D_VTXBUF(0), elements));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTXBUF(0), elements);
if(nvfx->use_vertex_buffers)
{
unsigned idx = 0;
OUT_RING(chan, 0);
}
- OUT_RING(chan, RING_3D(0x1710, 1));
+ BEGIN_RING(chan, eng3d, 0x1710, 1);
OUT_RING(chan, 0);
nvfx->hw_vtxelt_nr = nvfx->vtxelt->num_elements;
nvfx_vbo_swtnl_validate(struct nvfx_context *nvfx)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned num_outputs = nvfx->vertprog->draw_elements;
int elements = MAX2(num_outputs, nvfx->hw_vtxelt_nr);
if (!elements)
return;
- WAIT_RING(chan, (1 + 6 + 1 + 2) + elements * 2);
-
- OUT_RING(chan, RING_3D(NV30_3D_VTXFMT(0), elements));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTXFMT(0), elements);
for(unsigned i = 0; i < num_outputs; ++i)
OUT_RING(chan, (4 << NV30_3D_VTXFMT_SIZE__SHIFT) | NV30_3D_VTXFMT_TYPE_V32_FLOAT);
for(unsigned i = num_outputs; i < elements; ++i)
unsigned i;
/* seems to be some kind of cache flushing */
for(i = 0; i < 3; ++i) {
- OUT_RING(chan, RING_3D(0x1718, 1));
+ BEGIN_RING(chan, eng3d, 0x1718, 1);
OUT_RING(chan, 0);
}
}
- OUT_RING(chan, RING_3D(NV30_3D_VTXBUF(0), elements));
+ BEGIN_RING(chan, eng3d, NV30_3D_VTXBUF(0), elements);
for (unsigned i = 0; i < elements; i++)
OUT_RING(chan, 0);
- OUT_RING(chan, RING_3D(0x1710, 1));
+ BEGIN_RING(chan, eng3d, 0x1710, 1);
OUT_RING(chan, 0);
nvfx->hw_vtxelt_nr = num_outputs;
nvfx_idxbuf_emit(struct nvfx_context* nvfx, unsigned ib_flags)
{
struct nouveau_channel* chan = nvfx->screen->base.channel;
+ struct nouveau_grobj *eng3d = nvfx->screen->eng3d;
unsigned ib_format = (nvfx->idxbuf.index_size == 2) ? NV30_3D_IDXBUF_FORMAT_TYPE_U16 : NV30_3D_IDXBUF_FORMAT_TYPE_U32;
struct nouveau_bo* bo = nvfx_resource(nvfx->idxbuf.buffer)->bo;
ib_flags |= nvfx->screen->index_buffer_reloc_flags | NOUVEAU_BO_RD;
{
struct nvfx_screen *screen = nvfx->screen;
struct nouveau_channel *chan = screen->base.channel;
+ struct nouveau_grobj *eng3d = screen->eng3d;
struct nvfx_pipe_vertex_program *pvp = nvfx->vertprog;
struct nvfx_vertex_program* vp;
struct pipe_resource *constbuf;
}
*/
- WAIT_RING(chan, 6 * vp->nr_consts);
for (i = nvfx->use_vp_clipping ? 6 : 0; i < vp->nr_consts; i++) {
struct nvfx_vertex_program_data *vpd = &vp->consts[i];
//printf("upload into %i + %i: %f %f %f %f\n", vp->data->start, i, vpd->value[0], vpd->value[1], vpd->value[2], vpd->value[3]);
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_CONST_ID, 5));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_CONST_ID, 5);
OUT_RING(chan, i + vp->data->start);
OUT_RINGp(chan, (uint32_t *)vpd->value, 4);
}
/* Upload vtxprog */
if (upload_code) {
- WAIT_RING(chan, 2 + 5 * vp->nr_insns);
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_FROM_ID, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_FROM_ID, 1);
OUT_RING(chan, vp->exec->start);
for (i = 0; i < vp->nr_insns; i++) {
- OUT_RING(chan, RING_3D(NV30_3D_VP_UPLOAD_INST(0), 4));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_UPLOAD_INST(0), 4);
//printf("%08x %08x %08x %08x\n", vp->insns[i].data[0], vp->insns[i].data[1], vp->insns[i].data[2], vp->insns[i].data[3]);
OUT_RINGp(chan, vp->insns[i].data, 4);
}
if(nvfx->dirty & (NVFX_NEW_VERTPROG))
{
- WAIT_RING(chan, 6);
- OUT_RING(chan, RING_3D(NV30_3D_VP_START_FROM_ID, 1));
+ BEGIN_RING(chan, eng3d, NV30_3D_VP_START_FROM_ID, 1);
OUT_RING(chan, vp->exec->start);
if(nvfx->is_nv4x) {
- OUT_RING(chan, RING_3D(NV40_3D_VP_ATTRIB_EN, 1));
+ BEGIN_RING(chan, eng3d, NV40_3D_VP_ATTRIB_EN, 1);
OUT_RING(chan, vp->ir);
}
}