nir_variable_create already inserts it in the right list for us so
inserting it again causes a linked list corruption.
Reviewed-by: Matt Turner <mattst88@gmail.com>
store->src[0] = nir_src_for_ssa(f001);
nir_builder_instr_insert(b, &store->instr);
- /* Insert the real input into the list so the driver has real
- * inputs, but set c->input_vars[i] to the temporary so we use
+ /* We inserted the real input into the list so the driver has real
+ * inputs, but we set c->input_vars[i] to the temporary so we use
* the splatted value.
*/
- exec_list_push_tail(&shader->inputs, &var->node);
c->input_vars[i] = fullvar;
continue;
}