draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
/* Enable Draw's clipping. */
draw_set_driver_clipping(r300->draw, FALSE);
- /* Force Draw to never do viewport transform, since we can do
- * transform in hardware, always. */
- draw_set_viewport_state(r300->draw, &r300_viewport_identity);
}
r300_setup_atoms(r300);
struct r300_vertex_stream_state vertex_stream;
};
-extern struct pipe_viewport_state r300_viewport_identity;
-
struct r300_context {
/* Parent class */
struct pipe_context context;
if (r300->screen->caps.has_tcl) {
memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
r300->clip_state.size = 29;
+
+ r300->clip_state.dirty = TRUE;
} else {
draw_flush(r300->draw);
draw_set_clip_state(r300->draw, state);
r300->clip_state.size = 2;
}
-
- r300->clip_state.dirty = TRUE;
}
/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
r300->viewport = *state;
+ if (r300->draw) {
+ draw_flush(r300->draw);
+ draw_set_viewport_state(r300->draw, state);
+ viewport->vte_control = R300_VTX_XY_FMT | R300_VTX_Z_FMT;
+ return;
+ }
+
/* Do the transform in HW. */
viewport->vte_control = R300_VTX_W0_FMT;
#include "r300_screen.h"
#include "r300_state_invariant.h"
-struct pipe_viewport_state r300_viewport_identity = {
- .scale = {1.0, 1.0, 1.0, 1.0},
- .translate = {0.0, 0.0, 0.0, 0.0},
-};
-
/* Calculate and emit invariant state. This is data that the 3D engine
* will probably want at the beginning of every CS, but it's not currently
* handled by any CSO setup, and in addition it doesn't really change much.