#define FILE_DEBUG_FLAG DEBUG_PRIMS
-static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
- [GL_POINTS] =_3DPRIM_POINTLIST,
- [GL_LINES] = _3DPRIM_LINELIST,
- [GL_LINE_LOOP] = _3DPRIM_LINELOOP,
- [GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
- [GL_TRIANGLES] = _3DPRIM_TRILIST,
- [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
- [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
- [GL_QUADS] = _3DPRIM_QUADLIST,
- [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
- [GL_POLYGON] = _3DPRIM_POLYGON,
- [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
- [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
- [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
- [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
-};
-
static const GLenum reduced_prim[GL_POLYGON+1] = {
[GL_POINTS] = GL_POINTS,
[GL_POLYGON] = GL_TRIANGLES
};
-uint32_t
-get_hw_prim_for_gl_prim(int mode)
-{
- if (mode >= BRW_PRIM_OFFSET)
- return mode - BRW_PRIM_OFFSET;
- else {
- assert(mode < ARRAY_SIZE(prim_to_hw_prim));
- return prim_to_hw_prim[mode];
- }
-}
-
-
/* When the primitive changes, set a state bit and re-validate. Not
* the nicest and would rather deal with this by having all the
* programs be immune to the active primitive (ie. cope with all
unreachable("not reached");
}
}
+
+static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
+ [GL_POINTS] =_3DPRIM_POINTLIST,
+ [GL_LINES] = _3DPRIM_LINELIST,
+ [GL_LINE_LOOP] = _3DPRIM_LINELOOP,
+ [GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
+ [GL_TRIANGLES] = _3DPRIM_TRILIST,
+ [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
+ [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
+ [GL_QUADS] = _3DPRIM_QUADLIST,
+ [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
+ [GL_POLYGON] = _3DPRIM_POLYGON,
+ [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
+ [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
+ [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
+ [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
+};
+
+uint32_t
+get_hw_prim_for_gl_prim(int mode)
+{
+ if (mode >= BRW_PRIM_OFFSET)
+ return mode - BRW_PRIM_OFFSET;
+ else {
+ assert(mode < ARRAY_SIZE(prim_to_hw_prim));
+ return prim_to_hw_prim[mode];
+ }
+}