* ``sampler_view_destroy`` destroys a sampler view and releases its reference
to associated texture.
+Shader Resources
+^^^^^^^^^^^^^^^^
+
+Shader resources are textures or buffers that may be read or written
+from a shader without an associated sampler. This means that they
+have no support for floating point coordinates, address wrap modes or
+filtering.
+
+Shader resources are specified for all the shader stages at once using
+the ``set_shader_resources`` method. When binding texture resources,
+the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields
+specify the mipmap level and the range of layers the texture will be
+constrained to. In the case of buffers, ``first_element`` and
+``last_element`` specify the range within the buffer that will be used
+by the shader resource.
+
Surfaces
^^^^^^^^
These resources use a byte-based addressing scheme, and they can be
accessed from the compute program by means of the LOAD/STORE TGSI
-opcodes.
+opcodes. Additional resources to be accessed using the same opcodes
+may be specified by the user with the ``set_compute_resources``
+method.
In addition, normal texture sampling is allowed from the compute
program: ``bind_compute_sampler_states`` may be used to set up texture
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **);
+ /**
+ * Bind an array of shader resources that will be used by the
+ * graphics pipeline. Any resources that were previously bound to
+ * the specified range will be unbound after this call.
+ *
+ * \param first first resource to bind.
+ * \param count number of consecutive resources to bind.
+ * \param resources array of pointers to the resources to bind, it
+ * should contain at least \a count elements
+ * unless it's NULL, in which case no new
+ * resources will be bound.
+ */
+ void (*set_shader_resources)(struct pipe_context *,
+ unsigned start, unsigned count,
+ struct pipe_surface **resources);
+
void (*set_vertex_buffers)( struct pipe_context *,
unsigned num_buffers,
const struct pipe_vertex_buffer * );
void (*bind_compute_state)(struct pipe_context *, void *);
void (*delete_compute_state)(struct pipe_context *, void *);
+ /**
+ * Bind an array of shader resources that will be used by the
+ * compute program. Any resources that were previously bound to
+ * the specified range will be unbound after this call.
+ *
+ * \param first first resource to bind.
+ * \param count number of consecutive resources to bind.
+ * \param resources array of pointers to the resources to bind, it
+ * should contain at least \a count elements
+ * unless it's NULL, in which case no new
+ * resources will be bound.
+ */
+ void (*set_compute_resources)(struct pipe_context *,
+ unsigned start, unsigned count,
+ struct pipe_surface **resources);
+
/**
* Bind an array of buffers to be mapped into the address space of
* the GLOBAL resource. Any buffers that were previously bound
#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */
#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */
#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
+#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
+#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
/* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a