radeonsi: don't save and restore vertex buffers and elements for u_blitter
authorMarek Olšák <marek.olsak@amd.com>
Thu, 5 Oct 2017 18:36:34 +0000 (20:36 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Sat, 7 Oct 2017 16:26:35 +0000 (18:26 +0200)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/auxiliary/util/u_blitter.c
src/gallium/drivers/radeonsi/si_blit.c

index 47042e4e826e529e9f6779878a7f91ccb1f7ed46..a5c1f178a60d4683be929c77a4109cd2162f253f 100644 (file)
@@ -552,7 +552,6 @@ void util_blitter_unset_running_flag(struct blitter_context *blitter)
 
 static void blitter_check_saved_vertex_states(struct blitter_context_priv *ctx)
 {
-   assert(ctx->base.saved_velem_state != INVALID_PTR);
    assert(ctx->base.saved_vs != INVALID_PTR);
    assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
    assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
@@ -568,13 +567,17 @@ void util_blitter_restore_vertex_states(struct blitter_context *blitter)
    unsigned i;
 
    /* Vertex buffer. */
-   pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
-                            &ctx->base.saved_vertex_buffer);
-   pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+   if (ctx->base.saved_vertex_buffer.buffer.resource) {
+      pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1,
+                               &ctx->base.saved_vertex_buffer);
+      pipe_vertex_buffer_unreference(&ctx->base.saved_vertex_buffer);
+   }
 
    /* Vertex elements. */
-   pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
-   ctx->base.saved_velem_state = INVALID_PTR;
+   if (ctx->base.saved_velem_state != INVALID_PTR) {
+      pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
+      ctx->base.saved_velem_state = INVALID_PTR;
+   }
 
    /* Vertex shader. */
    pipe->bind_vs_state(pipe, ctx->base.saved_vs);
index 0a0528a5534e7da9f8f52f2742c188c6535a6568..b3f44c3c9a873cd1b0859fd1df376626c96ad657 100644 (file)
@@ -54,8 +54,6 @@ static void si_blitter_begin(struct pipe_context *ctx, enum si_blitter_op op)
 {
        struct si_context *sctx = (struct si_context *)ctx;
 
-       util_blitter_save_vertex_buffer_slot(sctx->blitter, sctx->vertex_buffer);
-       util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
        util_blitter_save_vertex_shader(sctx->blitter, sctx->vs_shader.cso);
        util_blitter_save_tessctrl_shader(sctx->blitter, sctx->tcs_shader.cso);
        util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);