}
if (ir->mode == ir_var_in) {
- reg = &this->interp_attrs[ir->location];
+ if (strcmp(ir->name, "gl_FrontFacing") == 0) {
+ reg = new(this->mem_ctx) fs_reg(this, ir->type);
+ struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
+ /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
+ * us front face
+ */
+ fs_inst *inst = emit(fs_inst(BRW_OPCODE_CMP,
+ *reg,
+ fs_reg(r1_6ud),
+ fs_reg(1u << 31)));
+ inst->conditional_mod = BRW_CONDITIONAL_L;
+ emit(fs_inst(BRW_OPCODE_AND, *reg, *reg, fs_reg(1u)));
+ } else {
+ reg = &this->interp_attrs[ir->location];
+ }
}
if (ir->mode == ir_var_uniform) {
this->pixel_w = fs_reg(this, glsl_type::float_type);
emit(fs_inst(FS_OPCODE_RCP, this->pixel_w, wpos));
- /* FINISHME: gl_FrontFacing */
-
foreach_iter(exec_list_iterator, iter, *this->shader->ir) {
ir_instruction *ir = (ir_instruction *)iter.get();
ir_variable *var = ir->as_variable();