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glsl/standalone: Enable GLSL 4.00 through 4.50
author
Ian Romanick
<ian.d.romanick@intel.com>
Thu, 15 Sep 2016 18:16:02 +0000
(11:16 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Tue, 27 Sep 2016 19:06:46 +0000
(12:06 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/standalone.cpp
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diff --git
a/src/compiler/glsl/standalone.cpp
b/src/compiler/glsl/standalone.cpp
index a7e625489f387389385b9606620bc89e70a9c2f1..6b1c2cec8498875bd9c875f18af53a5123b2a431 100644
(file)
--- a/
src/compiler/glsl/standalone.cpp
+++ b/
src/compiler/glsl/standalone.cpp
@@
-153,6
+153,12
@@
initialize_context(struct gl_context *ctx, gl_api api)
break;
case 150:
case 330:
+ case 400:
+ case 410:
+ case 420:
+ case 430:
+ case 440:
+ case 450:
ctx->Const.MaxClipPlanes = 8;
ctx->Const.MaxDrawBuffers = 8;
ctx->Const.MinProgramTexelOffset = -8;
@@
-324,6
+330,12
@@
standalone_compile_shader(const struct standalone_options *_options,
case 140:
case 150:
case 330:
+ case 400:
+ case 410:
+ case 420:
+ case 430:
+ case 440:
+ case 450:
glsl_es = false;
break;
default: