/* Use the type appropriate load */
switch (type) {
- case nir_type_uint:
- case nir_type_bool:
+ case nir_type_uint32:
+ case nir_type_bool32:
ins.load_store.op = midgard_op_ld_vary_32u;
break;
- case nir_type_int:
+ case nir_type_int32:
ins.load_store.op = midgard_op_ld_vary_32i;
break;
- case nir_type_float:
+ case nir_type_float32:
ins.load_store.op = midgard_op_ld_vary_32;
break;
+ case nir_type_float16:
+ ins.load_store.op = midgard_op_ld_vary_16;
+ break;
default:
unreachable("Attempted to load unknown type");
break;
} else if (is_global || is_shared) {
emit_global(ctx, &instr->instr, true, reg, src_offset, is_shared);
} else if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->is_blend) {
- emit_varying_read(ctx, reg, offset, nr_comp, component, indirect_offset, t, is_flat);
+ emit_varying_read(ctx, reg, offset, nr_comp, component, indirect_offset, t | nir_dest_bit_size(instr->dest), is_flat);
} else if (ctx->is_blend) {
/* For blend shaders, load the input color, which is
* preloaded to r0 */