#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_draw_buffers2
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
{"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_draw_buffers2", GL_EXT_draw_buffers2_functions},
{"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
{"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
{"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
/* The card_extensions list should be pruned according to the
* capabilities of the pipe_screen. This is actually something
* that can/should be done inside st_create_context().
+ * XXX Not pruning is very bogus. Always all these extensions above
+ * will be advertized, regardless what st_init_extensions
+ * (which depends on the pipe cap bits) does.
*/
driInitExtensions(ctx->st->ctx, card_extensions, GL_TRUE);
}
}
}
+static boolean
+colormask_perrt(GLcontext *ctx)
+{
+ /* XXX this is ugly beyond belief */
+ unsigned i;
+ for (i = 1; i < ctx->Const.MaxDrawBuffers; i++) {
+ if (!TEST_EQ_4V(ctx->Color.ColorMask[0], ctx->Color.ColorMask[i])) {
+ return true;
+ }
+ }
+ return false;
+}
static void
update_blend( struct st_context *st )
{
struct pipe_blend_state *blend = &st->state.blend;
+ unsigned num_state = 1;
+ unsigned i;
memset(blend, 0, sizeof(*blend));
+ if ((st->ctx->Color.BlendEnabled &&
+ (st->ctx->Color.BlendEnabled != ((1 << st->ctx->Const.MaxDrawBuffers) - 1))) ||
+ colormask_perrt(st->ctx)) {
+ num_state = st->ctx->Const.MaxDrawBuffers;
+ blend->independent_blend_enable = 1;
+ }
+ /* Note it is impossible to correctly deal with EXT_blend_logic_op and
+ EXT_draw_buffers2/EXT_blend_equation_separate at the same time.
+ These combinations would require support for per-rt logicop enables
+ and separate alpha/rgb logicop/blend support respectively. Neither
+ possible in gallium nor most hardware. Assume these combinations
+ don't happen. */
if (st->ctx->Color.ColorLogicOpEnabled ||
(st->ctx->Color.BlendEnabled &&
st->ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) {
}
else if (st->ctx->Color.BlendEnabled) {
/* blending enabled */
- blend->rt[0].blend_enable = 1;
-
- blend->rt[0].rgb_func = translate_blend(st->ctx->Color.BlendEquationRGB);
- if (st->ctx->Color.BlendEquationRGB == GL_MIN ||
- st->ctx->Color.BlendEquationRGB == GL_MAX) {
- /* Min/max are special */
- blend->rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
- }
- else {
- blend->rt[0].rgb_src_factor = translate_blend(st->ctx->Color.BlendSrcRGB);
- blend->rt[0].rgb_dst_factor = translate_blend(st->ctx->Color.BlendDstRGB);
- }
+ for (i = 0; i < num_state; i++) {
- blend->rt[0].alpha_func = translate_blend(st->ctx->Color.BlendEquationA);
- if (st->ctx->Color.BlendEquationA == GL_MIN ||
- st->ctx->Color.BlendEquationA == GL_MAX) {
- /* Min/max are special */
- blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
- blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
- }
- else {
- blend->rt[0].alpha_src_factor = translate_blend(st->ctx->Color.BlendSrcA);
- blend->rt[0].alpha_dst_factor = translate_blend(st->ctx->Color.BlendDstA);
+ blend->rt[i].blend_enable = (st->ctx->Color.BlendEnabled >> i) & 0x1;
+
+ blend->rt[i].rgb_func = translate_blend(st->ctx->Color.BlendEquationRGB);
+ if (st->ctx->Color.BlendEquationRGB == GL_MIN ||
+ st->ctx->Color.BlendEquationRGB == GL_MAX) {
+ /* Min/max are special */
+ blend->rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ }
+ else {
+ blend->rt[i].rgb_src_factor = translate_blend(st->ctx->Color.BlendSrcRGB);
+ blend->rt[i].rgb_dst_factor = translate_blend(st->ctx->Color.BlendDstRGB);
+ }
+
+ blend->rt[i].alpha_func = translate_blend(st->ctx->Color.BlendEquationA);
+ if (st->ctx->Color.BlendEquationA == GL_MIN ||
+ st->ctx->Color.BlendEquationA == GL_MAX) {
+ /* Min/max are special */
+ blend->rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ }
+ else {
+ blend->rt[i].alpha_src_factor = translate_blend(st->ctx->Color.BlendSrcA);
+ blend->rt[i].alpha_dst_factor = translate_blend(st->ctx->Color.BlendDstA);
+ }
}
}
else {
}
/* Colormask - maybe reverse these bits? */
- if (st->ctx->Color.ColorMask[0][0])
- blend->rt[0].colormask |= PIPE_MASK_R;
- if (st->ctx->Color.ColorMask[0][1])
- blend->rt[0].colormask |= PIPE_MASK_G;
- if (st->ctx->Color.ColorMask[0][2])
- blend->rt[0].colormask |= PIPE_MASK_B;
- if (st->ctx->Color.ColorMask[0][3])
- blend->rt[0].colormask |= PIPE_MASK_A;
+ for (i = 0; i < num_state; i++) {
+ if (st->ctx->Color.ColorMask[i][0])
+ blend->rt[i].colormask |= PIPE_MASK_R;
+ if (st->ctx->Color.ColorMask[i][1])
+ blend->rt[i].colormask |= PIPE_MASK_G;
+ if (st->ctx->Color.ColorMask[i][2])
+ blend->rt[i].colormask |= PIPE_MASK_B;
+ if (st->ctx->Color.ColorMask[i][3])
+ blend->rt[i].colormask |= PIPE_MASK_A;
+ }
if (st->ctx->Color.DitherFlag)
blend->dither = 1;