#include "lp_scene.h"
-/**
- * Begin the rasterization phase.
- * Map the framebuffer surfaces. Initialize the 'rast' state.
+/* Begin rasterizing a scene:
*/
static boolean
lp_rast_begin( struct lp_rasterizer *rast,
- const struct pipe_framebuffer_state *fb,
- boolean write_color,
- boolean write_zstencil )
+ struct lp_scene *scene )
{
- struct pipe_screen *screen = rast->screen;
- struct pipe_surface *cbuf, *zsbuf;
+ const struct pipe_framebuffer_state *fb = &scene->fb;
+ boolean write_color = fb->nr_cbufs != 0;
+ boolean write_zstencil = fb->zsbuf != NULL;
int i;
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ rast->curr_scene = scene;
- util_copy_framebuffer_state(&rast->state.fb, fb);
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+ rast->state.nr_cbufs = scene->fb.nr_cbufs;
rast->state.write_zstencil = write_zstencil;
rast->state.write_color = write_color;
-
- rast->check_for_clipped_tiles = (fb->width % TILE_SIZE != 0 ||
- fb->height % TILE_SIZE != 0);
-
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- cbuf = rast->state.fb.cbufs[i];
- if (cbuf) {
- rast->cbuf_transfer[i] = screen->get_tex_transfer(rast->screen,
- cbuf->texture,
- cbuf->face,
- cbuf->level,
- cbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- cbuf->width,
- cbuf->height);
- if (!rast->cbuf_transfer[i])
- goto fail;
-
- rast->cbuf_map[i] = screen->transfer_map(rast->screen,
- rast->cbuf_transfer[i]);
- if (!rast->cbuf_map[i])
- goto fail;
- }
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ rast->cbuf[i].map = scene->cbuf_map[i];
+ rast->cbuf[i].format = scene->cbuf_transfer[i]->texture->format;
+ rast->cbuf[i].width = scene->cbuf_transfer[i]->width;
+ rast->cbuf[i].height = scene->cbuf_transfer[i]->height;
+ rast->cbuf[i].stride = scene->cbuf_transfer[i]->stride;
}
- zsbuf = rast->state.fb.zsbuf;
- if (zsbuf) {
- rast->zsbuf_transfer = screen->get_tex_transfer(rast->screen,
- zsbuf->texture,
- zsbuf->face,
- zsbuf->level,
- zsbuf->zslice,
- PIPE_TRANSFER_READ_WRITE,
- 0, 0,
- zsbuf->width,
- zsbuf->height);
- if (!rast->zsbuf_transfer)
- goto fail;
-
- rast->zsbuf_map = screen->transfer_map(rast->screen,
- rast->zsbuf_transfer);
- if (!rast->zsbuf_map)
- goto fail;
+ if (write_zstencil) {
+ rast->zsbuf.map = scene->zsbuf_map;
+ rast->zsbuf.stride = scene->zsbuf_transfer->stride;
+ rast->zsbuf.blocksize =
+ util_format_get_blocksize(scene->zsbuf_transfer->texture->format);
}
+ lp_scene_bin_iter_begin( scene );
+
return TRUE;
-
-fail:
- /* Unmap and release transfers?
- */
- return FALSE;
}
-/**
- * Finish the rasterization phase.
- * Unmap framebuffer surfaces.
- */
static void
lp_rast_end( struct lp_rasterizer *rast )
{
- struct pipe_screen *screen = rast->screen;
- unsigned i;
-
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- if (rast->cbuf_map[i])
- screen->transfer_unmap(screen, rast->cbuf_transfer[i]);
-
- if (rast->cbuf_transfer[i])
- screen->tex_transfer_destroy(rast->cbuf_transfer[i]);
-
- rast->cbuf_transfer[i] = NULL;
- rast->cbuf_map[i] = NULL;
- }
+ int i;
- if (rast->zsbuf_map)
- screen->transfer_unmap(screen, rast->zsbuf_transfer);
+ lp_scene_reset( rast->curr_scene );
- if (rast->zsbuf_transfer)
- screen->tex_transfer_destroy(rast->zsbuf_transfer);
+ for (i = 0; i < rast->state.nr_cbufs; i++)
+ rast->cbuf[i].map = NULL;
- rast->zsbuf_transfer = NULL;
- rast->zsbuf_map = NULL;
+ rast->zsbuf.map = NULL;
+ rast->curr_scene = NULL;
}
-
/**
* Begining rasterization of a tile.
* \param x window X position of the tile, in pixels
clear_color[1] == clear_color[2] &&
clear_color[2] == clear_color[3]) {
/* clear to grayscale value {x, x, x, x} */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
memset(color_tile[i], clear_color[0], TILE_SIZE * TILE_SIZE * 4);
}
}
* works.
*/
const unsigned chunk = TILE_SIZE / 4;
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
uint8_t *c = color_tile[i];
unsigned j;
for (j = 0; j < 4 * TILE_SIZE; j++) {
struct lp_rasterizer *rast = task->rast;
const unsigned tile_x = task->x;
const unsigned tile_y = task->y;
- const unsigned height = TILE_SIZE/TILE_VECTOR_HEIGHT;
- const unsigned width = TILE_SIZE*TILE_VECTOR_HEIGHT;
- unsigned block_size = util_format_get_blocksize(rast->zsbuf_transfer->texture->format);
+ const unsigned height = TILE_SIZE / TILE_VECTOR_HEIGHT;
+ const unsigned width = TILE_SIZE * TILE_VECTOR_HEIGHT;
+ unsigned block_size = rast->zsbuf.blocksize;
uint8_t *dst;
- unsigned dst_stride = rast->zsbuf_transfer->stride*TILE_VECTOR_HEIGHT;
+ unsigned dst_stride = rast->zsbuf.stride * TILE_VECTOR_HEIGHT;
unsigned i, j;
LP_DBG(DEBUG_RAST, "%s 0x%x\n", __FUNCTION__, arg.clear_zstencil);
- assert(rast->zsbuf_map);
- if (!rast->zsbuf_map)
+ assert(rast->zsbuf.map);
+ if (!rast->zsbuf.map)
return;
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
}
break;
default:
- assert(0);
- break;
+ assert(0);
+ break;
}
}
LP_DBG(DEBUG_RAST, "%s at %u, %u\n", __FUNCTION__, x, y);
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- struct pipe_transfer *transfer = rast->cbuf_transfer[i];
- int w = TILE_SIZE;
- int h = TILE_SIZE;
-
- if (x >= transfer->width || y >= transfer->height)
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ if (x >= rast->cbuf[i].width || y >= rast->cbuf[i].height)
continue;
- assert(w >= 0);
- assert(h >= 0);
- assert(w <= TILE_SIZE);
- assert(h <= TILE_SIZE);
-
- lp_tile_read_4ub(transfer->texture->format,
+ lp_tile_read_4ub(rast->cbuf[i].format,
task->tile.color[i],
- rast->cbuf_map[i],
- transfer->stride,
+ rast->cbuf[i].map,
+ rast->cbuf[i].stride,
x, y,
- w, h);
+ TILE_SIZE, TILE_SIZE);
LP_COUNT(nr_color_tile_load);
}
block_offset = ((y / 4) * (16 * 16) + (x / 4) * 16);
/* color buffer */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++)
+ for (i = 0; i < rast->state.nr_cbufs; i++)
color[i] = tile->color[i] + 4 * block_offset;
/* depth buffer */
block_offset = ((iy / 4) * (16 * 16) + (ix / 4) * 16);
/* color buffer */
- for (i = 0; i < rast->state.fb.nr_cbufs; i++)
+ for (i = 0; i < rast->state.nr_cbufs; i++)
color[i] = tile->color[i] + 4 * block_offset;
/* depth buffer */
const unsigned x = task->x, y = task->y;
unsigned i;
- for (i = 0; i < rast->state.fb.nr_cbufs; i++) {
- struct pipe_transfer *transfer = rast->cbuf_transfer[i];
- int w = TILE_SIZE;
- int h = TILE_SIZE;
-
- if (x >= transfer->width)
+ for (i = 0; i < rast->state.nr_cbufs; i++) {
+ if (x >= rast->cbuf[i].width)
continue;
- if (y >= transfer->height)
+ if (y >= rast->cbuf[i].height)
continue;
- LP_DBG(DEBUG_RAST, "%s [%u] %d,%d %dx%d\n", __FUNCTION__,
- task->thread_index, x, y, w, h);
+ LP_DBG(DEBUG_RAST, "%s [%u] %d,%d\n", __FUNCTION__,
+ task->thread_index, x, y);
if (LP_DEBUG & DEBUG_SHOW_SUBTILES)
outline_subtiles(task->tile.color[i]);
else if (LP_DEBUG & DEBUG_SHOW_TILES)
outline_tile(task->tile.color[i]);
- lp_tile_write_4ub(transfer->texture->format,
+ lp_tile_write_4ub(rast->cbuf[i].format,
task->tile.color[i],
- rast->cbuf_map[i],
- transfer->stride,
+ rast->cbuf[i].map,
+ rast->cbuf[i].stride,
x, y,
- w, h);
+ TILE_SIZE, TILE_SIZE);
LP_COUNT(nr_color_tile_store);
}
}
-/**
- * Write the rasterizer's tiles to the framebuffer.
- */
-static void
-lp_rast_end_tile(struct lp_rasterizer_task *task)
-{
- struct lp_rasterizer *rast = task->rast;
-
- LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
-
- if (rast->state.write_color)
- lp_rast_store_color(task);
-}
-
/**
* Signal on a fence. This is called during bin execution/rasterization.
}
-/**
- * When all the threads are done rasterizing a scene, one thread will
- * call this function to reset the scene and put it onto the empty queue.
- */
-static void
-release_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene )
-{
- util_unreference_framebuffer_state( &scene->fb );
-
- lp_scene_reset( scene );
-
- assert(lp_scene_is_empty(scene));
-
- lp_scene_enqueue( rast->empty_scenes, scene );
- rast->curr_scene = NULL;
-}
/**
struct cmd_block *block;
unsigned k;
- lp_rast_start_tile( task, x, y );
+ lp_rast_start_tile( task, x * TILE_SIZE, y * TILE_SIZE );
/* simply execute each of the commands in the block list */
for (block = commands->head; block; block = block->next) {
}
}
- lp_rast_end_tile( task );
+ /* Write the rasterizer's tiles to the framebuffer.
+ */
+ if (task->rast->state.write_color)
+ lp_rast_store_color(task);
+
+ /* Free data for this bin.
+ */
+ lp_scene_bin_reset( task->rast->curr_scene, x, y);
}
*/
static void
rasterize_scene(struct lp_rasterizer_task *task,
- struct lp_scene *scene,
- bool write_depth)
+ struct lp_scene *scene)
{
/* loop over scene bins, rasterize each */
#if 0
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- rasterize_bin(task, bin, i * TILE_SIZE, j * TILE_SIZE);
+ rasterize_bin(task, bin, i, j);
}
}
}
assert(scene);
while ((bin = lp_scene_bin_iter_next(scene, &x, &y))) {
if (!is_empty_bin( bin ))
- rasterize_bin(task, bin, x * TILE_SIZE, y * TILE_SIZE);
+ rasterize_bin(task, bin, x, y);
}
}
#endif
* Called by setup module when it has something for us to render.
*/
void
-lp_rasterize_scene( struct lp_rasterizer *rast,
- struct lp_scene *scene,
- const struct pipe_framebuffer_state *fb,
- bool write_depth )
+lp_rast_queue_scene( struct lp_rasterizer *rast,
+ struct lp_scene *scene)
{
- boolean debug = false;
-
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
- if (debug) {
- unsigned x, y;
- debug_printf("rasterize scene:\n");
- debug_printf(" data size: %u\n", lp_scene_data_size(scene));
- for (y = 0; y < scene->tiles_y; y++) {
- for (x = 0; x < scene->tiles_x; x++) {
- debug_printf(" bin %u, %u size: %u\n", x, y,
- lp_scene_bin_size(scene, x, y));
- }
- }
- }
-
- /* save framebuffer state in the bin */
- util_copy_framebuffer_state(&scene->fb, fb);
- scene->write_depth = write_depth;
-
if (rast->num_threads == 0) {
/* no threading */
- lp_rast_begin( rast, fb,
- fb->nr_cbufs != 0, /* always write color if cbufs present */
- fb->zsbuf != NULL && write_depth );
+ lp_rast_begin( rast, scene );
- lp_scene_bin_iter_begin( scene );
- rasterize_scene( &rast->tasks[0], scene, write_depth );
+ rasterize_scene( &rast->tasks[0], scene );
- release_scene( rast, scene );
-
- lp_rast_end( rast );
+ lp_scene_reset( scene );
+ rast->curr_scene = NULL;
}
else {
/* threaded rendering! */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_signal(&rast->tasks[i].work_ready);
}
+ }
+
+ LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
+}
+
+
+void
+lp_rast_finish( struct lp_rasterizer *rast )
+{
+ if (rast->num_threads == 0) {
+ /* nothing to do */
+ }
+ else {
+ int i;
/* wait for work to complete */
for (i = 0; i < rast->num_threads; i++) {
pipe_semaphore_wait(&rast->tasks[i].work_done);
}
}
-
- LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
}
* - get next scene to rasterize
* - map the framebuffer surfaces
*/
- const struct pipe_framebuffer_state *fb;
- boolean write_depth;
-
- rast->curr_scene = lp_scene_dequeue( rast->full_scenes, TRUE );
-
- lp_scene_bin_iter_begin( rast->curr_scene );
-
- fb = &rast->curr_scene->fb;
- write_depth = rast->curr_scene->write_depth;
-
- lp_rast_begin( rast, fb,
- fb->nr_cbufs != 0,
- fb->zsbuf != NULL && write_depth );
+ lp_rast_begin( rast,
+ lp_scene_dequeue( rast->full_scenes, TRUE ) );
}
/* Wait for all threads to get here so that threads[1+] don't
/* do work */
if (debug)
debug_printf("thread %d doing work\n", task->thread_index);
+
rasterize_scene(task,
- rast->curr_scene,
- rast->curr_scene->write_depth);
+ rast->curr_scene);
/* wait for all threads to finish with this scene */
pipe_barrier_wait( &rast->barrier );
+ /* XXX: shouldn't be necessary:
+ */
if (task->thread_index == 0) {
- /* thread[0]:
- * - release the scene object
- * - unmap the framebuffer surfaces
- */
- release_scene( rast, rast->curr_scene );
lp_rast_end( rast );
}
/* signal done with work */
if (debug)
debug_printf("thread %d done working\n", task->thread_index);
+
pipe_semaphore_signal(&task->work_done);
}
* processing them.
*/
struct lp_rasterizer *
-lp_rast_create( struct pipe_screen *screen, struct lp_scene_queue *empty )
+lp_rast_create( void )
{
struct lp_rasterizer *rast;
unsigned i, cbuf;
if(!rast)
return NULL;
- rast->screen = screen;
-
- rast->empty_scenes = empty;
rast->full_scenes = lp_scene_queue_create();
for (i = 0; i < Elements(rast->tasks); i++) {
{
unsigned i, cbuf;
- util_unreference_framebuffer_state(&rast->state.fb);
-
for (i = 0; i < Elements(rast->tasks); i++) {
for (cbuf = 0; cbuf < PIPE_MAX_COLOR_BUFS; cbuf++ )
align_free(rast->tasks[i].tile.color[cbuf]);
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_simple_list.h"
+#include "util/u_surface.h"
#include "lp_scene.h"
+#include "lp_scene_queue.h"
+#include "lp_debug.h"
struct lp_scene *
-lp_scene_create(void)
+lp_scene_create( struct pipe_context *pipe,
+ struct lp_scene_queue *queue )
{
+ unsigned i, j;
struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
- if (scene)
- lp_scene_init(scene);
+ if (!scene)
+ return NULL;
+
+ scene->pipe = pipe;
+ scene->empty_queue = queue;
+
+ for (i = 0; i < TILES_X; i++) {
+ for (j = 0; j < TILES_Y; j++) {
+ struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
+ bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
+ }
+ }
+
+ scene->data.head =
+ scene->data.tail = CALLOC_STRUCT(data_block);
+
+ make_empty_list(&scene->textures);
+
+ pipe_mutex_init(scene->mutex);
+
return scene;
}
+/**
+ * Free all data associated with the given scene, and free(scene).
+ */
void
lp_scene_destroy(struct lp_scene *scene)
{
- lp_scene_reset(scene);
- lp_scene_free_bin_data(scene);
- FREE(scene);
-}
+ unsigned i, j;
+ lp_scene_reset(scene);
-void
-lp_scene_init(struct lp_scene *scene)
-{
- unsigned i, j;
for (i = 0; i < TILES_X; i++)
for (j = 0; j < TILES_Y; j++) {
struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- bin->commands.head = bin->commands.tail = CALLOC_STRUCT(cmd_block);
+ assert(bin->commands.head == bin->commands.tail);
+ FREE(bin->commands.head);
+ bin->commands.head = NULL;
+ bin->commands.tail = NULL;
}
- scene->data.head =
- scene->data.tail = CALLOC_STRUCT(data_block);
+ FREE(scene->data.head);
+ scene->data.head = NULL;
- make_empty_list(&scene->textures);
+ pipe_mutex_destroy(scene->mutex);
- pipe_mutex_init(scene->mutex);
+ FREE(scene);
}
}
+/* Free data for one particular bin. May be called from the
+ * rasterizer thread(s).
+ */
void
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
{
/**
- * Set scene to empty state.
+ * Free all the temporary data in a scene. May be called from the
+ * rasterizer thread(s).
*/
void
lp_scene_reset(struct lp_scene *scene )
}
-/**
- * Free all data associated with the given bin, but don't free(scene).
- */
-void
-lp_scene_free_bin_data(struct lp_scene *scene)
-{
- unsigned i, j;
-
- for (i = 0; i < TILES_X; i++)
- for (j = 0; j < TILES_Y; j++) {
- struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
- /* lp_reset_scene() should have been already called */
- assert(bin->commands.head == bin->commands.tail);
- FREE(bin->commands.head);
- bin->commands.head = NULL;
- bin->commands.tail = NULL;
- }
-
- FREE(scene->data.head);
- scene->data.head = NULL;
-
- pipe_mutex_destroy(scene->mutex);
-}
-
-void
-lp_scene_set_framebuffer_size( struct lp_scene *scene,
- unsigned width, unsigned height )
-{
- assert(lp_scene_is_empty(scene));
- scene->tiles_x = align(width, TILE_SIZE) / TILE_SIZE;
- scene->tiles_y = align(height, TILE_SIZE) / TILE_SIZE;
-}
void
pipe_mutex_unlock(scene->mutex);
return bin;
}
+
+
+/**
+ * Prepare this scene for the rasterizer.
+ * Map the framebuffer surfaces. Initialize the 'rast' state.
+ */
+static boolean
+lp_scene_map_buffers( struct lp_scene *scene )
+{
+ struct pipe_screen *screen = scene->pipe->screen;
+ struct pipe_surface *cbuf, *zsbuf;
+ int i;
+
+ LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
+
+
+ /* Map all color buffers
+ */
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ cbuf = scene->fb.cbufs[i];
+ if (cbuf) {
+ scene->cbuf_transfer[i] = screen->get_tex_transfer(screen,
+ cbuf->texture,
+ cbuf->face,
+ cbuf->level,
+ cbuf->zslice,
+ PIPE_TRANSFER_READ_WRITE,
+ 0, 0,
+ cbuf->width,
+ cbuf->height);
+ if (!scene->cbuf_transfer[i])
+ goto fail;
+
+ scene->cbuf_map[i] = screen->transfer_map(screen,
+ scene->cbuf_transfer[i]);
+ if (!scene->cbuf_map[i])
+ goto fail;
+ }
+ }
+
+ /* Map the zsbuffer
+ */
+ zsbuf = scene->fb.zsbuf;
+ if (zsbuf) {
+ scene->zsbuf_transfer = screen->get_tex_transfer(screen,
+ zsbuf->texture,
+ zsbuf->face,
+ zsbuf->level,
+ zsbuf->zslice,
+ PIPE_TRANSFER_READ_WRITE,
+ 0, 0,
+ zsbuf->width,
+ zsbuf->height);
+ if (!scene->zsbuf_transfer)
+ goto fail;
+
+ scene->zsbuf_map = screen->transfer_map(screen,
+ scene->zsbuf_transfer);
+ if (!scene->zsbuf_map)
+ goto fail;
+ }
+
+ return TRUE;
+
+fail:
+ /* Unmap and release transfers?
+ */
+ return FALSE;
+}
+
+
+
+/**
+ * Called after rasterizer as finished rasterizing a scene.
+ *
+ * We want to call this from the pipe_context's current thread to
+ * avoid having to have mutexes on the transfer functions.
+ */
+static void
+lp_scene_unmap_buffers( struct lp_scene *scene )
+{
+ struct pipe_screen *screen = scene->pipe->screen;
+ unsigned i;
+
+ for (i = 0; i < scene->fb.nr_cbufs; i++) {
+ if (scene->cbuf_map[i])
+ screen->transfer_unmap(screen, scene->cbuf_transfer[i]);
+
+ if (scene->cbuf_transfer[i])
+ screen->tex_transfer_destroy(scene->cbuf_transfer[i]);
+
+ scene->cbuf_transfer[i] = NULL;
+ scene->cbuf_map[i] = NULL;
+ }
+
+ if (scene->zsbuf_map)
+ screen->transfer_unmap(screen, scene->zsbuf_transfer);
+
+ if (scene->zsbuf_transfer)
+ screen->tex_transfer_destroy(scene->zsbuf_transfer);
+
+ scene->zsbuf_transfer = NULL;
+ scene->zsbuf_map = NULL;
+
+ util_unreference_framebuffer_state( &scene->fb );
+}
+
+
+void lp_scene_begin_binning( struct lp_scene *scene,
+ struct pipe_framebuffer_state *fb )
+{
+ assert(lp_scene_is_empty(scene));
+
+ util_copy_framebuffer_state(&scene->fb, fb);
+
+ scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
+ scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
+}
+
+
+void lp_scene_rasterize( struct lp_scene *scene,
+ struct lp_rasterizer *rast,
+ boolean write_depth )
+{
+ if (0) {
+ unsigned x, y;
+ debug_printf("rasterize scene:\n");
+ debug_printf(" data size: %u\n", lp_scene_data_size(scene));
+ for (y = 0; y < scene->tiles_y; y++) {
+ for (x = 0; x < scene->tiles_x; x++) {
+ debug_printf(" bin %u, %u size: %u\n", x, y,
+ lp_scene_bin_size(scene, x, y));
+ }
+ }
+ }
+
+
+ scene->write_depth = (scene->fb.zsbuf != NULL &&
+ write_depth);
+
+ lp_scene_map_buffers( scene );
+
+ /* Enqueue the scene for rasterization, then immediately wait for
+ * it to finish.
+ */
+ lp_rast_queue_scene( rast, scene );
+
+ /* Currently just wait for the rasterizer to finish. Some
+ * threading interactions need to be worked out, particularly once
+ * transfers become per-context:
+ */
+ lp_rast_finish( rast );
+ lp_scene_unmap_buffers( scene );
+ lp_scene_enqueue( scene->empty_queue, scene );
+}