nir_shader *nir_shader_clone(void *mem_ctx, const nir_shader *s);
nir_function_impl *nir_function_impl_clone(const nir_function_impl *fi);
+nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var);
#ifdef DEBUG
void nir_validate_shader(nir_shader *shader);
return _lookup_ptr(state, var, nir_variable_is_global(var));
}
-static nir_constant *
-clone_constant(clone_state *state, const nir_constant *c, nir_variable *nvar)
+nir_constant *
+nir_constant_clone(const nir_constant *c, nir_variable *nvar)
{
nir_constant *nc = ralloc(nvar, nir_constant);
nc->num_elements = c->num_elements;
nc->elements = ralloc_array(nvar, nir_constant *, c->num_elements);
for (unsigned i = 0; i < c->num_elements; i++) {
- nc->elements[i] = clone_constant(state, c->elements[i], nvar);
+ nc->elements[i] = nir_constant_clone(c->elements[i], nvar);
}
return nc;
var->num_state_slots * sizeof(nir_state_slot));
if (var->constant_initializer) {
nvar->constant_initializer =
- clone_constant(state, var->constant_initializer, nvar);
+ nir_constant_clone(var->constant_initializer, nvar);
}
nvar->interface_type = var->interface_type;