struct gl_renderbuffer_attachment *att;
struct gl_texture_object *texObj = NULL;
struct gl_framebuffer *fb;
+ GLboolean error = GL_FALSE;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (target != GL_FRAMEBUFFER_EXT) {
+ switch (target) {
+ case GL_READ_FRAMEBUFFER_EXT:
+ error = !ctx->Extensions.EXT_framebuffer_blit;
+ fb = ctx->ReadBuffer;
+ break;
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ error = !ctx->Extensions.EXT_framebuffer_blit;
+ /* fall-through */
+ case GL_FRAMEBUFFER_EXT:
+ fb = ctx->DrawBuffer;
+ break;
+ default:
+ error = GL_TRUE;
+ }
+
+ if (error) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture%sEXT(target)", caller);
+ "glFramebufferTexture%sEXT(target=0x%x)", caller, target);
return;
}
- fb = ctx->DrawBuffer;
ASSERT(fb);
/* check framebuffer binding */
(textarget != GL_TEXTURE_RECTANGLE_ARB) &&
(!IS_CUBE_FACE(textarget))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture2DEXT(textarget)");
+ "glFramebufferTexture2DEXT(textarget=0x%x)", textarget);
return;
}