def startElement(self, name, attrs):
if name == "size":
- n = attrs.get('name', None)
+ [n, c] = self.process_attributes(attrs)
+
if not self.context.glx_enum_functions.has_key( n ):
f = glXEnumFunction( n )
self.context.glx_enum_functions[ f.name ] = f
- temp = attrs.get('count', None)
- try:
- c = int(temp)
- except Exception,e:
- raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n))
-
self.context.glx_enum_functions[ n ].append( c, self.value, self.name )
else:
gl_XML.glEnum.startElement(self, context, name, attrs)
def __init__(self, context, name, attrs):
self.value = int(attrs.get('value', "0x0000"), 0)
- self.functions = {}
enum_name = "GL_" + attrs.get('name', None)
glItem.__init__(self, name, enum_name, context)
- def startElement(self, name, attrs):
- if name == "size":
- name = attrs.get('name', None)
- count = int(attrs.get('count', "0"), 0)
- self.functions[name] = count
- return
+ def process_attributes(self, attrs):
+ name = attrs.get('name', None)
+
+ temp = attrs.get('count', None)
+ try:
+ c = int(temp)
+ except Exception,e:
+ raise RuntimeError('Invalid count value "%s" for enum "%s" in function "%s" when an integer was expected.' % (temp, self.name, n))
+
+ return [name, c]
class glType( glItem ):