unsigned per_thread_scratch,
gl_shader_stage stage);
+/* iris_disk_cache.c */
+
+void iris_disk_cache_store(struct disk_cache *cache,
+ const struct iris_uncompiled_shader *ish,
+ const struct iris_compiled_shader *shader,
+ const void *prog_key,
+ uint32_t prog_key_size);
+struct iris_compiled_shader *
+iris_disk_cache_retrieve(struct iris_context *ice,
+ const struct iris_uncompiled_shader *ish,
+ const void *prog_key,
+ uint32_t prog_key_size);
+
/* iris_program_cache.c */
void iris_init_program_cache(struct iris_context *ice);
#include "iris_context.h"
+static bool debug = false;
+
+/**
+ * Compute a disk cache key for the given uncompiled shader and NOS key.
+ */
+static void
+iris_disk_cache_compute_key(struct disk_cache *cache,
+ const struct iris_uncompiled_shader *ish,
+ const void *orig_prog_key,
+ uint32_t prog_key_size,
+ cache_key cache_key)
+{
+ gl_shader_stage stage = ish->nir->info.stage;
+
+ /* Create a copy of the program key with program_string_id zeroed out.
+ * It's essentially random data which we don't want to include in our
+ * hashing and comparisons. We'll set a proper value on a cache hit.
+ */
+ union brw_any_prog_key prog_key;
+ memcpy(&prog_key, orig_prog_key, prog_key_size);
+ brw_prog_key_set_id(&prog_key, stage, 0);
+
+ uint32_t data_size = prog_key_size + ish->ir_cache_binary_size;
+
+ void *data = malloc(data_size);
+ memcpy(data, &prog_key, prog_key_size);
+ memcpy(data + prog_key_size, ish->ir_cache_binary,
+ ish->ir_cache_binary_size);
+
+ disk_cache_compute_key(cache, data, data_size, cache_key);
+
+ free(data);
+}
+
+/**
+ * Store the given compiled shader in the disk cache.
+ *
+ * This should only be called on newly compiled shaders. No checking is
+ * done to prevent repeated stores of the same shader.
+ */
+void
+iris_disk_cache_store(struct disk_cache *cache,
+ const struct iris_uncompiled_shader *ish,
+ const struct iris_compiled_shader *shader,
+ const void *prog_key,
+ uint32_t prog_key_size)
+{
+#ifdef ENABLE_SHADER_CACHE
+ if (!cache)
+ return;
+
+ gl_shader_stage stage = ish->nir->info.stage;
+ const struct brw_stage_prog_data *prog_data = shader->prog_data;
+
+ cache_key cache_key;
+ iris_disk_cache_compute_key(cache, ish, prog_key, prog_key_size, cache_key);
+
+ if (debug) {
+ char sha1[41];
+ _mesa_sha1_format(sha1, cache_key);
+ fprintf(stderr, "[mesa disk cache] storing %s\n", sha1);
+ }
+
+ struct blob blob;
+ blob_init(&blob);
+
+ /* We write the following data to the cache blob:
+ *
+ * 1. Prog data (must come first because it has the assembly size)
+ * 2. Assembly code
+ * 3. Number of entries in the system value array
+ * 4. System value array
+ * 5. Legacy param array (only used for compute workgroup ID)
+ */
+ blob_write_bytes(&blob, shader->prog_data, brw_prog_data_size(stage));
+ blob_write_bytes(&blob, shader->map, shader->prog_data->program_size);
+ blob_write_bytes(&blob, &shader->num_system_values, sizeof(unsigned));
+ blob_write_bytes(&blob, shader->system_values,
+ shader->num_system_values * sizeof(enum brw_param_builtin));
+ blob_write_bytes(&blob, prog_data->param,
+ prog_data->nr_params * sizeof(uint32_t));
+
+ disk_cache_put(cache, cache_key, blob.data, blob.size, NULL);
+ blob_finish(&blob);
+#endif
+}
+
+/**
+ * Search for a compiled shader in the disk cache. If found, upload it
+ * to the in-memory program cache so we can use it.
+ */
+struct iris_compiled_shader *
+iris_disk_cache_retrieve(struct iris_context *ice,
+ const struct iris_uncompiled_shader *ish,
+ const void *prog_key,
+ uint32_t key_size)
+{
+#ifdef ENABLE_SHADER_CACHE
+ struct iris_screen *screen = (void *) ice->ctx.screen;
+ struct disk_cache *cache = screen->disk_cache;
+ gl_shader_stage stage = ish->nir->info.stage;
+
+ if (!cache)
+ return NULL;
+
+ cache_key cache_key;
+ iris_disk_cache_compute_key(cache, ish, prog_key, key_size, cache_key);
+
+ if (debug) {
+ char sha1[41];
+ _mesa_sha1_format(sha1, cache_key);
+ fprintf(stderr, "[mesa disk cache] retrieving %s: ", sha1);
+ }
+
+ size_t size;
+ void *buffer = disk_cache_get(screen->disk_cache, cache_key, &size);
+
+ if (debug)
+ fprintf(stderr, "%s\n", buffer ? "found" : "missing");
+
+ if (!buffer)
+ return NULL;
+
+ const uint32_t prog_data_size = brw_prog_data_size(stage);
+
+ struct brw_stage_prog_data *prog_data = ralloc_size(NULL, prog_data_size);
+ const void *assembly;
+ uint32_t num_system_values;
+ uint32_t *system_values = NULL;
+ uint32_t *so_decls = NULL;
+
+ struct blob_reader blob;
+ blob_reader_init(&blob, buffer, size);
+ blob_copy_bytes(&blob, prog_data, prog_data_size);
+ assembly = blob_read_bytes(&blob, prog_data->program_size);
+ num_system_values = blob_read_uint32(&blob);
+ if (num_system_values) {
+ system_values =
+ ralloc_array(NULL, enum brw_param_builtin, num_system_values);
+ blob_copy_bytes(&blob, system_values,
+ num_system_values * sizeof(enum brw_param_builtin));
+ }
+
+ prog_data->param = NULL;
+ prog_data->pull_param = NULL;
+ assert(prog_data->nr_pull_params == 0);
+
+ if (prog_data->nr_params) {
+ prog_data->param = ralloc_array(NULL, uint32_t, prog_data->nr_params);
+ blob_copy_bytes(&blob, prog_data->param,
+ prog_data->nr_params * sizeof(uint32_t));
+ }
+
+ if (stage == MESA_SHADER_VERTEX ||
+ stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_GEOMETRY) {
+ struct brw_vue_prog_data *vue_prog_data = (void *) prog_data;
+ so_decls = ice->vtbl.create_so_decl_list(&ish->stream_output,
+ &vue_prog_data->vue_map);
+ }
+
+ /* System values and uniforms are stored in constant buffer 0, the
+ * user-facing UBOs are indexed by one. So if any constant buffer is
+ * needed, the constant buffer 0 will be needed, so account for it.
+ */
+ unsigned num_cbufs = ish->nir->info.num_ubos;
+ if (num_cbufs || num_system_values || ish->nir->num_uniforms)
+ num_cbufs++;
+
+ /* Upload our newly read shader to the in-memory program cache and
+ * return it to the caller.
+ */
+ return iris_upload_shader(ice, stage, key_size, prog_key, assembly,
+ prog_data, so_decls, system_values,
+ num_system_values, num_cbufs);
+#else
+ return NULL;
+#endif
+}
+
/**
* Initialize the on-disk shader cache.
*/
prog_data, so_decls, system_values, num_system_values,
num_cbufs);
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
+
ralloc_free(mem_ctx);
return shader;
}
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_VS, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_vs(ice, ish, &key);
prog_data, NULL, system_values, num_system_values,
num_cbufs);
+ if (ish)
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
+
ralloc_free(mem_ctx);
return shader;
}
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_TCS, sizeof(key), &key);
+ if (tcs && !shader)
+ shader = iris_disk_cache_retrieve(ice, tcs, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_tcs(ice, tcs, &key);
prog_data, so_decls, system_values, num_system_values,
num_cbufs);
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
+
ralloc_free(mem_ctx);
return shader;
}
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_TES, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_tes(ice, ish, &key);
prog_data, so_decls, system_values, num_system_values,
num_cbufs);
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
+
ralloc_free(mem_ctx);
return shader;
}
shader =
iris_find_cached_shader(ice, IRIS_CACHE_GS, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_gs(ice, ish, &key);
}
prog_data, NULL, system_values, num_system_values,
num_cbufs);
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
+
ralloc_free(mem_ctx);
return shader;
}
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_FS, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_fs(ice, ish, &key, ice->shaders.last_vue_map);
prog_data, NULL, system_values, num_system_values,
num_cbufs);
+ iris_disk_cache_store(screen->disk_cache, ish, shader, key, sizeof(*key));
+
ralloc_free(mem_ctx);
return shader;
}
struct iris_compiled_shader *shader =
iris_find_cached_shader(ice, IRIS_CACHE_CS, sizeof(key), &key);
+ if (!shader)
+ shader = iris_disk_cache_retrieve(ice, ish, &key, sizeof(key));
+
if (!shader)
shader = iris_compile_cs(ice, ish, &key);
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
- iris_compile_vs(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_vs(ice, ish, &key);
}
return ish;
if (compiler->use_tcs_8_patch)
key.input_vertices = info->tess.tcs_vertices_out;
- iris_compile_tcs(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_tcs(ice, ish, &key);
}
return ish;
.patch_inputs_read = info->patch_inputs_read,
};
- iris_compile_tes(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_tes(ice, ish, &key);
}
return ish;
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
- iris_compile_gs(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_gs(ice, ish, &key);
}
return ish;
can_rearrange_varyings ? 0 : info->inputs_read | VARYING_BIT_POS,
};
- iris_compile_fs(ice, ish, &key, NULL);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_fs(ice, ish, &key, NULL);
}
return ish;
const struct gen_device_info *devinfo = &screen->devinfo;
struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
- iris_compile_cs(ice, ish, &key);
+ if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
+ iris_compile_cs(ice, ish, &key);
}
return ish;