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vc4: Flip which primitives are considered front-facing.
author
Eric Anholt
<eric@anholt.net>
Sat, 9 Aug 2014 18:01:53 +0000
(11:01 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 11 Aug 2014 21:47:54 +0000
(14:47 -0700)
This mostly fixes glxgears rendering.
src/gallium/drivers/vc4/vc4_state.c
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diff --git
a/src/gallium/drivers/vc4/vc4_state.c
b/src/gallium/drivers/vc4/vc4_state.c
index 69fd21877203c9da1f66b8616d4b2d006df4f95b..d2c53a5b8eb166d20d63ce51847f2f6d6d22ff5e 100644
(file)
--- a/
src/gallium/drivers/vc4/vc4_state.c
+++ b/
src/gallium/drivers/vc4/vc4_state.c
@@
-101,7
+101,7
@@
vc4_create_rasterizer_state(struct pipe_context *pctx,
/* XXX: per_vertex */
so->point_size = cso->point_size;
- if (
!
cso->front_ccw)
+ if (cso->front_ccw)
so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
if (cso->offset_tri)