glcpp: Automatically #define GL_core_profile 1 on GLSL 1.50+.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 8 Jun 2013 05:04:23 +0000 (22:04 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 10 Jun 2013 17:54:56 +0000 (10:54 -0700)
Page 17 of the GLSL 1.50.11 specification states:
"There is a built-in macro definition for each profile the
 implementation supports.  All implementations provide the following
 macro:

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
src/glsl/glcpp/glcpp-parse.y

index 81ba04bcc0e850a7e331510cb29a38d3a7c62de1..fe36c124d1c209f791d281e7741ec3ee96949156 100644 (file)
@@ -2064,6 +2064,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
                add_builtin_define (parser, "GL_ES", 1);
        }
 
+       if (version >= 150)
+               add_builtin_define(parser, "GL_core_profile", 1);
+
        /* Currently, all ES2/ES3 implementations support highp in the
         * fragment shader, so we always define this macro in ES2/ES3.
         * If we ever get a driver that doesn't support highp, we'll