This introduces:
- nir_texop_fragment_mask_fetch (fetch a fragment mask from a
compressed multisampled color surface)
- nir_texop_fragment_fetch (fetch a color fragment for a
particular sample at corresponding fragment mask index).
These two texture operations are necessary for implementing
SPV_AMD_shader_fragment_mask.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3304>
* identical.
*/
nir_texop_tex_prefetch, /**< Regular texture look-up, eligible for pre-dispatch */
+ nir_texop_fragment_fetch, /**< Multisample fragment color texture fetch */
+ nir_texop_fragment_mask_fetch,/**< Multisample fragment mask texture fetch */
} nir_texop;
typedef struct {
case nir_texop_texture_samples:
case nir_texop_query_levels:
case nir_texop_samples_identical:
+ case nir_texop_fragment_mask_fetch:
return 1;
default:
case nir_texop_tex_prefetch:
fprintf(fp, "tex (pre-dispatchable) ");
break;
+ case nir_texop_fragment_fetch:
+ fprintf(fp, "fragment_fetch ");
+ break;
+ case nir_texop_fragment_mask_fetch:
+ fprintf(fp, "fragment_mask_fetch ");
+ break;
default:
unreachable("Invalid texture operation");
break;