-/* $Id: t_imm_dlist.c,v 1.48 2003/03/31 18:19:56 brianp Exp $ */
+/* $Id: t_imm_dlist.c,v 1.49 2003/03/31 23:06:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLfloat len;
GLfloat (*data)[4] = IM->Attrib[VERT_ATTRIB_NORMAL] + IM->Start;
GLfloat *dest = IM->NormalLengthPtr;
- GLuint *flags = IM->Flag + IM->Start;
- GLuint count = IM->Count - IM->Start;
-
-#if 0
- if (!IM->Attrib[VERT_ATTRIB_NORMAL])
- return;
-#endif
+ const GLuint *flags = IM->Flag + IM->Start;
+ const GLuint count = IM->Count - IM->Start;
if (!dest) {
dest = IM->NormalLengthPtr = (GLfloat *) ALIGN_MALLOC( IMM_SIZE*sizeof(GLfloat), 32 );
GLfloat len = 1.0F; /* just to silence warnings */
GLfloat (*data)[4] = IM->Attrib[VERT_ATTRIB_NORMAL];
GLfloat *dest = IM->NormalLengthPtr;
- GLuint *flags = IM->Flag;
+ const GLuint *flags = IM->Flag;
for (i = IM->CopyStart ; i <= IM->Start ; i++) {
len = (GLfloat) LEN_3FV( data[i] );
- if (len > 0.0F) len = 1.0F / len;
+ if (len > 0.0F)
+ len = 1.0F / len;
dest[i] = len;
}