long getLong();
double getDouble();
-uint64_t getUniformPos(uint64_t max);
-int64_t getUniform(int64_t max);
+uint64_t getUniformPos(uint64_t min, uint64_t max);
+int64_t getUniform(int64_t min, int64_t max);
template <typename T>
struct Random;
static int8_t get()
{ return getLong() & (int8_t)-1; }
- static int8_t uniform(int8_t maxmin)
- { return getUniform(maxmin); }
+ static int8_t uniform(int8_t min, int8_t max)
+ { return getUniform(min, max); }
};
template<> struct Random<uint8_t>
static uint8_t get()
{ return getLong() & (uint8_t)-1; }
- static uint8_t uniform(uint8_t max)
- { return getUniformPos(max); }
+ static uint8_t uniform(uint8_t min, uint8_t max)
+ { return getUniformPos(min, max); }
};
template<> struct Random<int16_t>
static int16_t get()
{ return getLong() & (int16_t)-1; }
- static int16_t uniform(int16_t maxmin)
- { return getUniform(maxmin); }
+ static int16_t uniform(int16_t min, int16_t max)
+ { return getUniform(min, max); }
};
template<> struct Random<uint16_t>
static uint16_t get()
{ return getLong() & (uint16_t)-1; }
- static uint16_t uniform(uint16_t max)
- { return getUniformPos(max); }
+ static uint16_t uniform(uint16_t min, uint16_t max)
+ { return getUniformPos(min, max); }
};
template<> struct Random<int32_t>
static int32_t get()
{ return (int32_t)getLong(); }
- static int32_t uniform(int32_t maxmin)
- { return getUniform(maxmin); }
+ static int32_t uniform(int32_t min, int32_t max)
+ { return getUniform(min, max); }
};
template<> struct Random<uint32_t>
static uint32_t get()
{ return (uint32_t)getLong(); }
- static uint32_t uniform(uint32_t max)
- { return getUniformPos(max); }
+ static uint32_t uniform(uint32_t min, uint32_t max)
+ { return getUniformPos(min, max); }
};
template<> struct Random<int64_t>
static int64_t get()
{ return (int64_t)getLong() << 32 || (uint64_t)getLong(); }
- static int64_t uniform(int64_t maxmin)
- { return getUniform(maxmin); }
+ static int64_t uniform(int64_t min, int64_t max)
+ { return getUniform(min, max); }
};
template<> struct Random<uint64_t>
static uint64_t get()
{ return (uint64_t)getLong() << 32 || (uint64_t)getLong(); }
- static uint64_t uniform(uint64_t max)
- { return getUniformPos(max); }
+ static uint64_t uniform(uint64_t min, uint64_t max)
+ { return getUniformPos(min, max); }
};
template<> struct Random<float>