The hook was a noop.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
brw_collect_and_report_shader_time(brw);
}
-static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
-{
- /* nothing */
-}
-
/**
* \see intel_context.vtbl.is_hiz_depth_format
*/
void brwInitVtbl( struct brw_context *brw )
{
- brw->intel.vtbl.invalidate_state = brw_invalidate_state;
brw->intel.vtbl.new_batch = brw_new_batch;
brw->intel.vtbl.finish_batch = brw_finish_batch;
brw->intel.vtbl.destroy = brw_destroy_context;
_vbo_InvalidateState(ctx, new_state);
intel->NewGLState |= new_state;
-
- if (intel->vtbl.invalidate_state)
- intel->vtbl.invalidate_state( intel, new_state );
}
void
void (*finish_batch) (struct intel_context * intel);
void (*new_batch) (struct intel_context * intel);
- void (*invalidate_state) (struct intel_context *intel,
- GLuint new_state);
-
void (*debug_batch)(struct intel_context *intel);
void (*annotate_aub)(struct intel_context *intel);
bool (*render_target_supported)(struct intel_context *intel,