This fixes automake builds which are broken since
b52a530ce2aada1967bc8fefa83ab53e6a737dae.
v2: This patch also adds the FEATURE_* defines back to targets/egl-static for
Android and Scons that have been removed in the mentioned commit.
Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79885
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
-I$(top_srcdir)/src/gallium/winsys/sw \
-DHAVE_NULL_BACKEND
endif
+
+if HAVE_OPENGL
+AM_CPPFLAGS += \
+ -DFEATURE_GL=1
+endif
+
+if HAVE_OPENGL_ES1
+AM_CPPFLAGS += \
+ -DFEATURE_ES1=1
+endif
+
+if HAVE_OPENGL_ES2
+AM_CPPFLAGS += \
+ -DFEATURE_ES2=1
+endif
+
+if HAVE_OPENVG
+AM_CPPFLAGS += \
+ -DFEATURE_VG=1
+endif
egl_st.c
LOCAL_CFLAGS := \
+ -DFEATURE_ES1=1 \
+ -DFEATURE_ES2=1 \
-D_EGL_MAIN=_eglBuiltInDriverGALLIUM
LOCAL_C_INCLUDES := \
# OpenGL ES and OpenGL
if env['gles']:
+ env.Append(CPPDEFINES = [
+ 'FEATURE_GL=1',
+ 'FEATURE_ES1=1',
+ 'FEATURE_ES2=1'
+ ])
env.Prepend(LIBPATH = [shared_glapi.dir])
# manually add LIBPREFIX on windows
glapi_name = 'glapi' if env['platform'] != 'windows' else 'libglapi'
# OpenVG
if True:
+ env.Append(CPPDEFINES = ['FEATURE_VG=1'])
env.Prepend(LIBPATH = [openvg.dir])
# manually add LIBPREFIX on windows
openvg_name = 'OpenVG' if env['platform'] != 'windows' else 'libOpenVG'