-
/*
* Mesa 3-D graphics library
- * Version: 4.1
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "tnl/t_pipeline.h"
#include "tnl/t_vertex.h"
-#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT)
+/* Need to check lighting state and vertex program state to know
+ * if two-sided lighting is in effect.
+ */
+#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM)
GLboolean
-
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 6.0.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
ctx->Polygon.OffsetFill)
ind |= SS_OFFSET_BIT;
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
+ if ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
+ ctx->VertexProgram.TwoSideEnabled)
ind |= SS_TWOSIDE_BIT;
/* We piggyback the two-sided stencil front/back determination on the