{
.driver_name = "v3d",
.create_screen = pipe_v3d_create_screen,
+ .driconf_xml = &v3d_driconf_xml,
},
{
.driver_name = "vc4",
.create_screen = pipe_vc4_create_screen,
+ .driconf_xml = &v3d_driconf_xml,
},
{
.driver_name = "panfrost",
static const struct drm_driver_descriptor default_driver_descriptor = {
.driver_name = "kmsro",
.create_screen = pipe_kmsro_create_screen,
+ .driconf_xml = &v3d_driconf_xml,
};
#endif
{
struct pipe_screen *screen;
- screen = kmsro_drm_screen_create(fd);
+ screen = kmsro_drm_screen_create(fd, config);
return screen ? debug_screen_wrap(screen) : NULL;
}
{
struct pipe_screen *screen;
- screen = vc4_drm_screen_create(fd);
+ screen = vc4_drm_screen_create(fd, config);
return screen ? debug_screen_wrap(screen) : NULL;
}
-
#else
struct pipe_screen *
{
struct pipe_screen *screen;
- screen = v3d_drm_screen_create(fd);
+ screen = v3d_drm_screen_create(fd, config);
return screen ? debug_screen_wrap(screen) : NULL;
}
+const char *v3d_driconf_xml =
+ #include "v3d/v3d_driinfo.h"
+ ;
+
#else
struct pipe_screen *
return NULL;
}
+const char *v3d_driconf_xml = NULL;
+
#endif
#ifdef GALLIUM_PANFROST
const char *iris_driconf_xml;
const char *radeonsi_driconf_xml;
+const char *v3d_driconf_xml;
struct pipe_screen *
pipe_i915_create_screen(int fd, const struct pipe_screen_config *config);
--- /dev/null
+// v3d-specific driconf options
+
+DRI_CONF_SECTION_MISCELLANEOUS
+ DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT("false")
+DRI_CONF_SECTION_END
'v3dx_state.c',
)
+v3d_driinfo_h = custom_target(
+ 'v3d_driinfo.h',
+ input : files(
+ '../../../util/merge_driinfo.py',
+ '../../auxiliary/pipe-loader/driinfo_gallium.h', 'driinfo_v3d.h'
+ ),
+ output : 'v3d_driinfo.h',
+ command : [prog_python, '@INPUT@'],
+ capture : true,
+)
v3d_args = ['-DV3D_BUILD_NEON']
dep_v3dv3 = dependency('v3dv3', required: false)
libv3d = static_library(
'v3d',
- [files_libv3d, v3d_xml_pack],
+ [
+ files_libv3d,
+ v3d_xml_pack,
+ v3d_driinfo_h
+ ],
include_directories : [
inc_src, inc_include, inc_gallium, inc_gallium_aux, inc_broadcom,
inc_gallium_drivers,
driver_v3d = declare_dependency(
compile_args : '-DGALLIUM_V3D',
link_with : [libv3d, libv3dwinsys, libbroadcom_cle, libbroadcom_v3d],
+ sources : v3d_driinfo_h,
dependencies : idep_nir,
)
#include "util/u_screen.h"
#include "util/u_transfer_helper.h"
#include "util/ralloc.h"
+#include "util/xmlconfig.h"
#include <xf86drm.h>
#include "v3d_screen.h"
case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
if (screen->devinfo.ver < 40)
return 2048;
+ else if (screen->nonmsaa_texture_size_limit)
+ return 7680;
else
return 4096;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
}
struct pipe_screen *
-v3d_screen_create(int fd, struct renderonly *ro)
+v3d_screen_create(int fd, const struct pipe_screen_config *config,
+ struct renderonly *ro)
{
struct v3d_screen *screen = rzalloc(NULL, struct v3d_screen);
struct pipe_screen *pscreen;
if (!v3d_get_device_info(screen))
goto fail;
+ /* We have to driCheckOption for the simulator mode to not assertion
+ * fail on not having our XML config.
+ */
+ const char *nonmsaa_name = "v3d_nonmsaa_texture_size_limit";
+ screen->nonmsaa_texture_size_limit =
+ driCheckOption(config->options, nonmsaa_name, DRI_BOOL) &&
+ driQueryOptionb(config->options, nonmsaa_name);
+
slab_create_parent(&screen->transfer_pool, sizeof(struct v3d_transfer), 16);
screen->has_csd = false; /* until the UABI is enabled. */
uint32_t bo_count;
bool has_csd;
+ bool nonmsaa_texture_size_limit;
struct v3d_simulator_file *sim_file;
};
return (struct v3d_screen *)screen;
}
-struct pipe_screen *v3d_screen_create(int fd, struct renderonly *ro);
+struct pipe_screen *v3d_screen_create(int fd,
+ const struct pipe_screen_config *config,
+ struct renderonly *ro);
void
v3d_fence_init(struct v3d_screen *screen);
#define __KMSRO_DRM_PUBLIC_H__
struct pipe_screen;
+struct pipe_screen_config;
-struct pipe_screen *kmsro_drm_screen_create(int fd);
+struct pipe_screen *kmsro_drm_screen_create(int fd,
+ const struct pipe_screen_config *config);
#endif /* __KMSRO_DRM_PUBLIC_H__ */
#include "pipe/p_screen.h"
#include "renderonly/renderonly.h"
-struct pipe_screen *kmsro_drm_screen_create(int fd)
+struct pipe_screen *kmsro_drm_screen_create(int fd,
+ const struct pipe_screen_config *config)
{
struct pipe_screen *screen = NULL;
struct renderonly ro = {
* flag on allocation will have ensured.
*/
ro.create_for_resource = renderonly_create_gpu_import_for_resource,
- screen = vc4_drm_screen_create_renderonly(&ro);
+ screen = vc4_drm_screen_create_renderonly(&ro, config);
if (!screen)
close(ro.gpu_fd);
ro.gpu_fd = drmOpenWithType("v3d", NULL, DRM_NODE_RENDER);
if (ro.gpu_fd >= 0) {
ro.create_for_resource = renderonly_create_kms_dumb_buffer_for_resource,
- screen = v3d_drm_screen_create_renderonly(&ro);
+ screen = v3d_drm_screen_create_renderonly(&ro, config);
if (!screen)
close(ro.gpu_fd);
#define __VC5_DRM_PUBLIC_H__
struct pipe_screen;
+struct pipe_screen_config;
struct renderonly;
-struct pipe_screen *v3d_drm_screen_create(int drmFD);
-struct pipe_screen *v3d_drm_screen_create_renderonly(struct renderonly *ro);
+struct pipe_screen *v3d_drm_screen_create(int drmFD,
+ const struct pipe_screen_config *config);
+struct pipe_screen *v3d_drm_screen_create_renderonly(struct renderonly *ro,
+ const struct pipe_screen_config *config);
#endif /* __VC5_DRM_PUBLIC_H__ */
#include "v3d/v3d_screen.h"
struct pipe_screen *
-v3d_drm_screen_create(int fd)
+v3d_drm_screen_create(int fd, const struct pipe_screen_config *config)
{
- return v3d_screen_create(fcntl(fd, F_DUPFD_CLOEXEC, 3), NULL);
+ return v3d_screen_create(fcntl(fd, F_DUPFD_CLOEXEC, 3), config, NULL);
}
struct pipe_screen *
-v3d_drm_screen_create_renderonly(struct renderonly *ro)
+v3d_drm_screen_create_renderonly(struct renderonly *ro,
+ const struct pipe_screen_config *config)
{
- return v3d_screen_create(ro->gpu_fd, ro);
+ return v3d_screen_create(ro->gpu_fd, config, ro);
}
struct pipe_screen;
struct renderonly;
-struct pipe_screen *vc4_drm_screen_create(int drmFD);
-struct pipe_screen *vc4_drm_screen_create_renderonly(struct renderonly *ro);
+struct pipe_screen *vc4_drm_screen_create(int drmFD,
+ const struct pipe_screen_config *config);
+struct pipe_screen *vc4_drm_screen_create_renderonly(struct renderonly *ro,
+ const struct pipe_screen_config *config);
#endif /* __VC4_DRM_PUBLIC_H__ */
#include "drm-uapi/vc4_drm.h"
struct pipe_screen *
-vc4_drm_screen_create(int fd)
+vc4_drm_screen_create(int fd, const struct pipe_screen_config *config)
{
bool v3d_present = true;
return vc4_screen_create(fcntl(fd, F_DUPFD_CLOEXEC, 3), NULL);
#ifdef GALLIUM_KMSRO
- return kmsro_drm_screen_create(fd);
+ return kmsro_drm_screen_create(fd, config);
#endif
return NULL;
}
struct pipe_screen *
-vc4_drm_screen_create_renderonly(struct renderonly *ro)
+vc4_drm_screen_create_renderonly(struct renderonly *ro,
+ const struct pipe_screen_config *config)
{
return vc4_screen_create(ro->gpu_fd, ro);
}
<application name="mpv" executable="mpv">
<option name="adaptive_sync" value="false" />
</application>
+ <application name="Xorg" executable="Xorg">
+ <option name="v3d_nonmsaa_texture_size_limit" value="true" />
+ </application>
<!-- Gallium Nine workarounds: -->
<application name="Rayman Legends" executable="Rayman Legends.exe">
<option name="radeonsi_enable_nir" value="true"/>
</application>
</device>
-</driconf>
+ </driconf>
DRI_CONF_DESC(en,"Zero all vram allocations") \
DRI_CONF_OPT_END
+#define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \
+DRI_CONF_OPT_BEGIN_B(v3d_nonmsaa_texture_size_limit, def) \
+ DRI_CONF_DESC(en,"Report the non-MSAA-only texture size limit") \
+DRI_CONF_OPT_END
+