}
/* Determine the format of the texture sampler view */
- view_format = stObj->pt->format;
+ if (texObj->Target == GL_TEXTURE_BUFFER) {
+ view_format =
+ st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
+ }
+ else {
+ view_format = stObj->pt->format;
- /* If sRGB decoding is off, use the linear format */
- if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
- view_format = util_format_linear(view_format);
+ /* If sRGB decoding is off, use the linear format */
+ if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
+ view_format = util_format_linear(view_format);
+ }
}
/* if sampler view has changed dereference it */