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glsl: Disable the new copy propagation pass until it gets fixed.
author
Eric Anholt
<eric@anholt.net>
Tue, 8 Feb 2011 07:27:03 +0000
(23:27 -0800)
committer
Eric Anholt
<eric@anholt.net>
Tue, 8 Feb 2011 19:41:05 +0000
(11:41 -0800)
It apparently regressed a bunch of ES2 cases.
src/glsl/glsl_parser_extras.cpp
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diff --git
a/src/glsl/glsl_parser_extras.cpp
b/src/glsl/glsl_parser_extras.cpp
index c2bb59b9cac4fa971390a6d093c1dbe2033db16a..d7a37aef46dbe2240cde78282d351d6d2485cc39 100644
(file)
--- a/
src/glsl/glsl_parser_extras.cpp
+++ b/
src/glsl/glsl_parser_extras.cpp
@@
-764,7
+764,7
@@
do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iteration
progress = do_if_simplification(ir) || progress;
progress = do_discard_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
- progress = do_copy_propagation_elements(ir) || progress;
+ /*progress = do_copy_propagation_elements(ir) || progress;*/
if (linked)
progress = do_dead_code(ir) || progress;
else