return true;
}
-static void
-shader_error(struct gl_context *ctx, struct gl_program *prog, const char *msg)
-{
- struct gl_shader_program *shader;
-
- shader = _mesa_lookup_shader_program(ctx, prog->Id);
-
- if (shader) {
- ralloc_strcat(&shader->InfoLog, msg);
- shader->LinkStatus = false;
- }
-}
-
static GLboolean
brwProgramStringNotify(struct gl_context *ctx,
GLenum target,
struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
- int i;
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
struct brw_fragment_program *newFP = brw_fragment_program(fprog);
const struct brw_fragment_program *curFP =
brw_fragment_program_const(brw->fragment_program);
- struct gl_shader_program *shader_program;
if (newFP == curFP)
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
newFP->id = brw->program_id++;
-
- /* Don't reject fragment shaders for their Mesa IR state when we're
- * using the new FS backend.
- */
- shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
- if (shader_program
- && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
- return true;
- }
}
else if (target == GL_VERTEX_PROGRAM_ARB) {
struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
_tnl_program_string(ctx, target, prog);
}
- /* Reject programs with subroutines, which are totally broken at the moment
- * (all program flows return when any program flow returns, and
- * the VS also hangs if a function call calls a function.
- *
- * See piglit glsl-{vs,fs}-functions-[23] tests.
- */
- for (i = 0; i < prog->NumInstructions; i++) {
- struct prog_instruction *inst = prog->Instructions + i;
- int r;
-
- if (prog->Instructions[i].Opcode == OPCODE_CAL) {
- shader_error(ctx, prog,
- "i965 driver doesn't yet support uninlined function "
- "calls. Move to using a single return statement at "
- "the end of the function to work around it.\n");
- return false;
- }
-
- if (prog->Instructions[i].Opcode == OPCODE_RET) {
- shader_error(ctx, prog,
- "i965 driver doesn't yet support \"return\" "
- "from main().\n");
- return false;
- }
-
- for (r = 0; r < _mesa_num_inst_src_regs(inst->Opcode); r++) {
- if (prog->Instructions[i].SrcReg[r].RelAddr &&
- prog->Instructions[i].SrcReg[r].File == PROGRAM_INPUT) {
- shader_error(ctx, prog,
- "Variable indexing of shader inputs unsupported\n");
- return false;
- }
- }
-
- if (target == GL_FRAGMENT_PROGRAM_ARB &&
- prog->Instructions[i].DstReg.RelAddr &&
- prog->Instructions[i].DstReg.File == PROGRAM_OUTPUT) {
- shader_error(ctx, prog,
- "Variable indexing of FS outputs unsupported\n");
- return false;
- }
- if (target == GL_FRAGMENT_PROGRAM_ARB) {
- if ((prog->Instructions[i].DstReg.RelAddr &&
- prog->Instructions[i].DstReg.File == PROGRAM_TEMPORARY) ||
- (prog->Instructions[i].SrcReg[0].RelAddr &&
- prog->Instructions[i].SrcReg[0].File == PROGRAM_TEMPORARY) ||
- (prog->Instructions[i].SrcReg[1].RelAddr &&
- prog->Instructions[i].SrcReg[1].File == PROGRAM_TEMPORARY) ||
- (prog->Instructions[i].SrcReg[2].RelAddr &&
- prog->Instructions[i].SrcReg[2].File == PROGRAM_TEMPORARY)) {
- shader_error(ctx, prog,
- "Variable indexing of variable arrays in the FS "
- "unsupported\n");
- return false;
- }
- }
- }
-
return true;
}