Unlike rendering (BINDING_TABLE_POINTERS_*S), compute doesn't have a
binding table pointers command. Instead it is part of the
MEDIA_INTERFACE_DESCRIPTOR structure loaded by the brw_cs_state atom.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
.mesa = _NEW_PROGRAM_CONSTANTS,
.brw = BRW_NEW_BATCH |
BRW_NEW_CS_PROG_DATA |
- BRW_NEW_PUSH_CONSTANT_ALLOCATION,
+ BRW_NEW_PUSH_CONSTANT_ALLOCATION |
+ BRW_NEW_SURFACES,
},
.emit = brw_upload_cs_state
};