}
m[MAT_SX] = v[MAT_SX];
- m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X;
+ m[MAT_TX] = v[MAT_TX];
m[MAT_SY] = v[MAT_SY] * yScale;
- m[MAT_TY] = v[MAT_TY] * yScale + yBias + SUBPIXEL_Y;
+ m[MAT_TY] = v[MAT_TY] * yScale + yBias;
m[MAT_SZ] = v[MAT_SZ] * depthScale;
m[MAT_TZ] = v[MAT_TZ] * depthScale;
int j;
/* Adjust for sub pixel position -- still required for conform. */
- *(float *) &vb[0] = v0->v.x - 0.125;
- *(float *) &vb[1] = v0->v.y - 0.125;
+ *(float *) &vb[0] = v0->v.x;
+ *(float *) &vb[1] = v0->v.y;
for (j = 2; j < vertsize; j++)
vb[j] = v0->ui[j];
}