Compute support on GK110 is still unstable for weird reasons, but
this can be fixed later as the NVF0_COMPUTE envvar prevent using
compute.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
- if (class_3d >= NVE4_3D_CLASS)
+ if (class_3d == NVF0_3D_CLASS &&
+ !debug_get_bool_option("NVF0_COMPUTE", false))
return 0;
return 1 << PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: